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Ubisoft to close RedLynx and cut 70 roles at Ubisoft Singapore

Ubisoft proposes closing RedLynx with up to 52 jobs at risk, while 70 positions are cut at Ubisoft Singapore — roughly 20% of that studio's headcount.

Ubisoft has told staff it proposes to close RedLynx, its Finnish studio behind the Trials series, in a move that could eliminate up to 52 positions. The closure remains subject to Finland's local change negotiation process, the company stated.

At the same time, Ubisoft Singapore will cut 70 positions — roughly 20% of the studio's headcount — though the studio itself remains open.

"At Ubisoft Singapore, 70 positions have been impacted to align the studio with upcoming production needs," Ubisoft said in a statement reported by GamesIndustry.biz. "The studio remains an important part of Ubisoft's global production organisation."

What does the restructuring change for the studios?

RedLynx exits after 14 years inside Ubisoft. The publisher acquired the Helsinki-based studio in 2011, and the team became best known for the Trials (physics-based motorcycle platforming) IP, which produced multiple entries over the following decade. RedLynx also contributed to Tom Clancy's The Division 2 and developed mobile titles including Gwen's Getaway and South Park: Phone Destroyer.

Reports indicate RedLynx has no current projects assigned, which removes any immediate portfolio impact from the closure.

Ubisoft Singapore faces a narrower cut. The studio survives with roughly 80% of its staff intact and retains its place in Ubisoft's global production organisation, according to the company's statement.

Ubisoft added: "We deeply value the contributions of both teams and recognise the impact this may have on our colleagues. We are committed to supporting our teams throughout this process and conducting it with care and respect."

Why is Ubisoft cutting now?

The cuts form part of a wider cost-reduction drive that has already produced results this year:

  • Ubisoft closed Ubisoft Halifax.
  • The publisher cancelled multiple game projects.
  • Rainbow Six Mobile will end service in early 2027, less than a year after its global launch.

The restructuring follows a share price fall to its lowest level in roughly 15 years this January, which has placed pressure on management to reduce operating costs.

How does this fit Ubisoft's broader reorganisation?

The announcements arrive two weeks after Ubisoft reorganised its Creative House 2 teams under the Massive Entertainment brand. Development studios in Montréal, Paris, Sweden and Toronto now operate under the shared Massive Entertainment name.

That consolidation, combined with the RedLynx closure and the Singapore cuts, signals a continuing centralisation of Ubisoft's production structure around fewer, larger units — with studio-level headcount reductions serving as the operational mechanism.

The outcome of RedLynx's Finnish change negotiation process, and any further studio-level cuts under the Massive Entertainment consolidation, will indicate how far the restructuring still has to run.

via gamesindustry.biz (Original)

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James Calloway

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Senior reporter covering money, funding and market shifts around video game industry at Game Dev Wire.

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