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Ubisoft proposes closing RedLynx, cutting Ubisoft Singapore jobs

Ubisoft proposes closing Trials creator RedLynx and cutting jobs at Skull and Bones lead studio Ubisoft Singapore, as cost cuts and the Creative Houses restructuring continue.

Patch notes

  • Ubisoft has proposed the closure of RedLynx, the Finnish creator of the Trials franchise

  • Ubisoft Singapore, lead developer of Skull and Bones, faces major job losses

  • The cuts form part of Ubisoft's restructuring into a new Creative Houses structure

  • Ubisoft has not disclosed headcount figures for either action

  • Skull and Bones is characterized as ill-fated following repeated delays

Ubisoft has proposed closing RedLynx, the Finnish studio behind the Trials franchise, alongside significant job cuts at Ubisoft Singapore, the lead developer of Skull and Bones. The company confirmed both moves as part of its ongoing restructuring program, which aims to dramatically reduce costs and reorganize the business around a new "Creative Houses" structure.

The Helsinki-based RedLynx built its reputation on Trials, the physics-driven motorbike platforming series that became a long-running staple of Ubisoft's digital catalog. Singapore served as lead studio on Skull and Bones, the pirate title that shipped after repeated delays and underperformed expectations — the source characterizes it as ill-fated.

What does this change for the studios?

For RedLynx, everything. A proposed closure, if confirmed, ends the studio's run within Ubisoft and takes the Trials franchise's original development team off the board. Ubisoft has not named a headcount figure for either the closure or the Singapore reductions, so the scale of job losses remains unquantified at this stage.

For Ubisoft Singapore, the cuts reduce capacity at one of the publisher's largest Asian studios. The studio led development on Skull and Bones, a project that consumed years of production time across multiple restarts before launch. Reducing headcount there signals Ubisoft is no longer willing to carry the cost base of a team whose flagship output failed to perform.

Restructuring context

Both moves fit the pattern of Ubisoft's broader transformation. The publisher has been restructuring to slash operating costs and reshape itself into what it calls the Creative Houses structure — an organizational model intended to change how projects are greenlit and staffed.

What does this change for Ubisoft's remaining teams? It confirms the restructuring is still cutting into established, brand-owning studios rather than pausing at support or administrative functions. RedLynx was not an anonymous work-for-hire outfit; it created and carried a franchise. Its proposed closure tells other internal studios that no legacy brand guarantees survival during this cost-reduction phase.

The sequencing matters, too. Cuts at Singapore, tied directly to Skull and Bones' commercial disappointment, show performance-driven consolidation: studios attached to underperforming titles absorb the consequences. That is an operational signal to project leads across Ubisoft about how budgets and headcount will be defended — or not — going forward.

For the Finnish and Singaporean development communities, the loss is concentrated. Finland's game industry loses a studio with a two-decade history in the country; Singapore loses jobs at one of the biggest AAA employers in the region.

What to watch

The operative word is "proposed." Consultation processes in affected jurisdictions typically precede final closure and layoff decisions, and Ubisoft has not published final headcount numbers or dates for either action. Watch for confirmation of the RedLynx closure, the scale of the Singapore cuts, and whether any Trials IP gets reassigned to another internal studio — all three signals will land before the Creative Houses reorganization takes fuller shape.

By Priya Raman, Game Dev Wire

via assetsio.gnwcdn.com (Original)

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Market editor covering technology and product news in video game industry at Game Dev Wire.

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