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House House pulls Big Walk from Xbox over BDS support

House House will not release co-op title Big Walk on Xbox, citing support for the Palestinian-led Boycott, Divestment, Sanctions campaign.

House House will not release Big Walk on Xbox in support of pro-Palestinian BDS campaign
House House will not release Big Walk on Xbox in support of pro-Palestinian BDS campaignAI-generated

Patch notes

  • Melbourne developer House House will not release Big Walk on Xbox.

  • The studio cites support for the Palestinian-led Boycott, Divestment, Sanctions (BDS) campaign.

  • House House previously shipped Untitled Goose Game on Xbox without issue.

  • Big Walk is the studio's follow-up to its 2019 breakout hit Untitled Goose Game.

  • No other studios have announced comparable platform refusals.

Melbourne-based developer House House will not release its co-op title Big Walk on Xbox, citing support for the Palestinian-led Boycott, Divestment, Sanctions (BDS) movement.

The studio behind Untitled Goose Game announced the platform decision in a public statement, aligning its release plans with the BDS campaign, which pressures companies through organized boycotts, divestment and sanctions over their conduct toward Palestinians.

What changes for the release?

Big Walk, a cooperative walking-and-talking game in which players navigate the Australian bush together, will ship without an Xbox version. The title remains positioned as a co-op release on other platforms.

The move is unusual in its scope. Platform exclusivity decisions typically follow commercial, technical or contractual considerations — funding deals, engine constraints or timed-exclusivity agreements. House House has instead tied a distribution choice directly to a political campaign, a rare step for an independent studio of its size.

Who is House House?

The Melbourne studio rose to prominence with Untitled Goose Game, the 2019 puzzle title that became a commercial breakthrough for a four-person team and was later published across Switch, PC, PlayStation and Xbox. Big Walk is the studio's follow-up project.

Notably, Untitled Goose Game shipped on Xbox without issue, which makes the Big Walk decision a deliberate departure from the studio's prior multi-platform practice rather than a continuation of it.

What is BDS and why does it matter here?

The BDS movement, launched in 2005 and led by Palestinian civil society organizations, calls for boycotts of companies it deems complicit in the occupation of Palestinian territories. Microsoft, Xbox's parent company, has been a frequent target of such campaigns.

By withholding Big Walk from Xbox, House House is applying a consumer-boycott logic at the distribution layer: the studio forgoes revenue from one platform to withhold commercial support from a targeted corporation.

What it means for studios and platforms

The financial exposure for the studio is real but bounded. Xbox's share of the console install base sits below PlayStation's in most markets, and Big Walk's audience — built on PC and Switch success with Untitled Goose Game — skews toward those platforms.

For Microsoft, the loss of a single independent title carries minimal commercial weight. The signal matters more than the sale: if other developers of comparable visibility follow House House's lead, platform holders could face a reputational pressure channel that sits outside conventional publishing negotiations.

No other studios have announced comparable decisions to date, and the BDS campaign's momentum within the games industry remains limited to isolated cases.

The industry has seen political and ethical positioning from developers before, but rarely expressed through outright platform refusal. House House's statement frames the decision as a matter of principle rather than marketing, and the studio has not indicated whether the decision could be reversed.

Whether Big Walk's Xbox absence prompts similar platform refusals from other developers, or remains a singular stance, is the market signal to watch as the game approaches release.

via bdsmovement.net (Original)

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James Calloway

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Senior reporter covering money, funding and market shifts around video game industry at Game Dev Wire.

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