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Ubisoft cuts 380 jobs, closes Belgrade and Winnipeg studios

Ubisoft will cut 380 roles — roughly 2.3% of its 16,590-person workforce as of March 31, 2026 — and close studios in Serbia and Canada as part of a portfolio-wide restructuring set out in an internal company letter this week.

Patch notes

  • Ubisoft will cut 380 roles, roughly 2.3% of its 16,590-person workforce as of March 31, 2026

  • Two studios will close entirely: Ubisoft Belgrade (Serbia) and Ubisoft Winnipeg (Canada)

  • 170 employees at Ubisoft Montréal will be reassigned off Rainbow Six Siege and Siege Mobile rather than laid off

  • Ubisoft Barcelona will be reorganized to work exclusively on the Rainbow Six franchise

  • Ubisoft framed the cuts as a 'level of activity adjustment' following a recent portfolio review

Ubisoft will cut 380 roles — roughly 2.3% of its 16,590-person workforce as of March 31, 2026 — and close two studios in Serbia and Canada as part of a portfolio-wide restructuring that an internal company letter set out this week.

The publisher will shutter Ubisoft Belgrade and Ubisoft Winnipeg entirely, while reorganizing Ubisoft Barcelona to work exclusively on the Rainbow Six franchise. The moves touch development, marketing, and engineering teams across five sites.

Against a 16,590-person headcount, the 2.3% reduction ranks as a measured trim rather than a strategic pullback. Most of the impact concentrates on studio-level footprints in Serbia, Canada, and the United States rather than spreading evenly across the publisher's network.

Where the cuts land

Ubisoft San Francisco will absorb mass layoffs affecting "dozens" of marketers, engineers, and other specialists, according to communications to staff. Ubisoft Montréal will remove 170 employees from Rainbow Six Siege and Rainbow Six Siege Mobile — but the publisher plans to reassign those staff to other projects within the same studio instead of terminating them.

Of the 380 affected positions, 170 are reassignments at Montréal rather than redundancies. The remaining 210 span the San Francisco layoffs, the Belgrade and Winnipeg closures, and the Barcelona reorganization.

The affected footprint, by site:

  • Ubisoft Belgrade — full closure
  • Ubisoft Winnipeg — full closure
  • Ubisoft Barcelona — restructured around Rainbow Six only
  • Ubisoft San Francisco — layoffs across marketing, engineering, and other roles
  • Ubisoft Montréal — 170 staff reassigned off Rainbow Six titles

What is the rationale?

Ubisoft told employees in an internal letter that a recent portfolio review drove the decision. The company framed the move as a "level of activity adjustment" and pointed to the need to reduce costs and streamline processes over the long term. The internal communication did not name specific titles under review or savings targets.

What changes for studios?

For the 170 Montréal staff shifting off Rainbow Six projects, internal reassignment is a softer outcome than redundancy. The decision signals Ubisoft's intent to retain the technical and design expertise tied to Siege.

For Belgrade and Winnipeg, the closure path is more severe. Projects under development at the two sites face cancellation, transfer, or wind-down. Ubisoft has not detailed which games were in active production at either location.

For Barcelona, the Rainbow Six-only mandate converts the studio into a single-franchise operation. The reorganization removes any prior involvement in other Ubisoft IPs and concentrates the site's headcount around Siege.

What changes for Siege operations?

The reassignment of 170 Montréal staff off Rainbow Six Siege and Rainbow Six Siege Mobile carries direct operational implications for the live-service ecosystem. Whether Siege content cadence, Siege Mobile roadmaps, or live-ops staffing absorbs the impact depends on where those 170 staff ultimately land within the publisher's project slate.

The publisher's framing of the cuts as cost reduction and process streamlining implies a target on duplicative roles and inefficient pipelines rather than wholesale cancellation of projects. That distinction matters for studios awaiting follow-on decisions on slate priorities and headcount benchmarks.

What to watch

The next concrete signal is Ubisoft's next earnings report and any updated guidance tied to the restructuring. Watch also for project attribution changes — particularly for unannounced titles previously credited to Belgrade or Winnipeg — and the eventual headcount disclosure on Rainbow Six teams at Barcelona and Montreal.

via insider-gaming.com (Original)

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Elena Vasquez

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Staff writer covering marketplaces and e-commerce at Game Dev Wire.

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