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Xbox hardware revenue fell 14% as CEO claims demand outstrips supply
Xbox hardware revenue fell 14% year over year, yet CEO Asha Sharma claims demand outstrips supply. Cloud hit $63.9B, up 30%, as the reset continues.

Patch notes
Xbox hardware revenue fell 14% year over year despite price increases, Microsoft reported this week.
Xbox CEO Asha Sharma told investors console demand exceeds supply; retail checks show Series X and S widely available.
1,600 Xbox jobs have been cut, with another 1,600 due by July 2027 under the division's profitability reset.
Xbox content and services revenue dropped 2%, including declines in third-party content and Game Pass.
Microsoft Cloud revenue reached $63.9 billion, growing 30% year over year.
Xbox hardware revenue dropped 14 percent year over year in the quarter Microsoft reported this week, even as Xbox CEO Asha Sharma told investors that console demand is outstripping supply. She later reshared the comments on X (formerly Twitter). The two claims sit awkwardly together.
Sharma's argument, laid out on Microsoft's investor call last night, is that lower Xbox unit sales this quarter stem from an inability to manufacture and supply enough consoles—players want to buy, she suggested, but can't find stock. She also noted the overall rate of decline has narrowed between quarters compared with the previous year.
Why the numbers don't obviously back the claim
The math is stubborn. If demand genuinely exceeded supply, hardware revenue should post large gains as prices climb. Instead, the publicly reported figures show a 14 percent year-over-year fall in Xbox hardware revenue—despite the console's price going up.
Cursory checks on retail availability, both local and nationwide, don't indicate that Xbox Series X or Series S units are especially hard to find at present. What might explain a genuine demand spike is Grand Theft Auto VI: with console prices rising, apparently driven by a global memory shortage, consumers may be buying ahead of anticipated further price increases before high-profile launches. Local stock, of course, always varies.
What does the post-reset quarter show?
These results are the first major quarter since Xbox's much-publicized reset, which aims to return the division to profitability through job cuts across the organization. The scoreboard so far: 1,600 jobs cut, with another 1,600 to go by July 2027. It's early, but there's no meaningful improvement visible in Xbox's numbers yet from the large-scale pivot.
Xbox content and services revenue fell 2 percent, with declines in both third-party content and Xbox Game Pass—the latter possibly a direct effect of April's price cut.
The Devices and Consumer segment offered one quieter detail: cost of revenue "declined 8 percent driven by lower amortization of intangible assets from the Activision acquisition." In plain terms, intangibles acquired with Activision—trademarks, patents—are now assumed to be worth less than at the time of purchase.
Where Microsoft is actually making money
The bright spot sits well outside the console aisle. Microsoft Cloud revenue hit a milestone of $63.9 billion, accelerating to 30 percent year-over-year growth. Cloud and AI initiatives are lifting the company's overall results past the previous year even as Xbox continues to drag on them.
For studios and teams watching the division, the signal is mixed: a cloud business growing at 30 percent, a hardware line shrinking at 14, and a cost-cutting program only halfway done. The remaining 1,600 job cuts, due by July 2027, will tell us whether the reset can do what the supply narrative currently can't—show up in the numbers.
via x.com (Original)
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Correspondent covering money, funding and market shifts around video game industry at Game Dev Wire.
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