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Roblox DAUs fall 9% to 138 million as company doubles down on generative AI

Roblox missed user guidance with 138 million DAUs, down 9% year over year, but says over 80% of its top 100 games were built with AI tools as it bets on generative creation.

Roblox growth slumps, but the company is betting big on AI to compensate
Roblox growth slumps, but the company is betting big on AI to compensateyazidnasuha / pixabay

Patch notes

  • Roblox DAUs fell 9% year over year to 138 million, below the 145 million estimate.

  • Hours engaged beat estimates at 34 billion but declined 15% from the previous year.

  • Over 80% of Roblox's top 100 games last quarter were built using AI tools.

  • Roblox confirmed an AI agent scraped 145.5 GB of 3D assets from Open3DLab, including adult content.

  • CEO David Baszucki told investors AI is driving a 'step function change' in content creation pace.

Roblox reported daily active users of 138 million in its quarterly results yesterday, down 9% year over year and well short of the 145 million analysts had estimated. The shortfall lands at the same moment CEO David Baszucki is positioning generative AI as the platform's core growth lever.

The numbers are mixed rather than uniformly bad. Hours engaged came in at 34 billion, beating estimates, though that figure still represents a 15% decline from the previous year. Roblox attributed the engagement drop to tough comparators: the prior year's quarter captured unusually strong growth.

Even a viral hit couldn't move the user count. You Can Steal an Egg made waves on the platform during the quarter, but the DAU line still fell short of guidance.

How central is AI to Roblox's answer?

Very. The company plans to offset weaker demand with heavy investment in generative AI game creation initiatives. Roblox states that over 80% of the platform's top 100 games from the past quarter were built using AI tools — a signal the company reads as proof that AI-assisted creation is already load-bearing for its content pipeline, not a future bet.

What does this change for studios and creators on the platform? Roblox is effectively wagering that faster, cheaper content generation can substitute for organic audience growth. If AI tools keep compressing production time, the supply of experiences grows even as the user base shrinks — a playbook that leans on monetization per engaged hour rather than raw DAU expansion.

The scraping incident complicates the story

Roblox's AI training practices drew scrutiny earlier this week, before the earnings release. The company confirmed to Game Developer that an AI agent had scraped 145.5 GB of 3D assets from Open3DLab, including adult content. A Roblox spokesperson characterized the scrape as a mistake and said the content would not be used for AI training in the future.

That admission matters operationally. Training-data governance is now a live reputational variable for a company whose AI strategy is its stated answer to slowing growth.

What did leadership tell investors?

Baszucki stayed bullish. "AI is fundamentally reshaping the gaming industry, driving a step function change in the pace at which content can be created," he told investors.

The framing is deliberate: a "step function change" in creation pace is the mechanism Roblox says will compensate for a 9% DAU decline. Whether AI-built content can actually re-accelerate user growth, rather than just deepening engagement among existing players, is the open question hanging over next quarter's guidance.

Watch the next earnings report for one number above all: whether DAUs stabilize while the 80% AI-tool adoption figure among top games holds or climbs.

via s27.q4cdn.com (Original)

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Priya Raman

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Market editor covering technology and product news in video game industry at Game Dev Wire.

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