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Haystack Clone Data Shows Indie Devs Are Not Cooked, Analyst Says
Steam follower data from the Needle in a Haystack cloning saga shows the original still gaining 60-70 followers daily while the first clone to market flopped at 452. The indie doom loop may be overblown.

Patch notes
The original Needle In A Haystack Simulator still gains 60-70 followers (~600+ wishlists) per day despite cloning
Clone Needle In A Haystack (App ID 5085740) launched with only 452 followers (~4,000 estimated wishlists) and stalled
Clone Find The Needle passed the original in Steam followers on October 5 after a September 23 YouTube discovery
The original's playtest drew 23,000 sign-ups and a Polden Publishing deal on September 1
Steam hit 42 million concurrent players for the first time as Valve fielded AI-clone questions in Korea
A clone outsold nothing. That's the punchline buried in the Steam follower data from the Needle in a Haystack cloning controversy, which game marketing analyst Chris Zukowski breaks down in a new How to Market a Game post: the original game is still adding 60-70 followers per day while the first clone to market flopped with just 452 followers at launch.
The story started when a developer named Nas tweeted a prototype video of a game about finding a single needle in a stack of 5 million pieces of hay. The post went viral. Within a week, Nas had a Steam page live for Needle In A Haystack Simulator. But clone pages appeared the same day, and one clone shipped a full release before the original could.
Then a second developer, the team behind the horror drinking game Drunken Goddess Reflux, cancelled its public demo outright, fearing instant cloning by AI "vibe coders."
Game dev Discords panicked. Zukowski's answer, backed by day-by-day SteamDB charts from August 22 to October 28, 2026: don't.
What does the timeline actually show?
The data tells a more complicated story than the doom loop on Reddit.
- The original's playtest drew 23,000 sign-ups, and the playtest is when the wishlists arrived (533 followers at that point).
- The original signed with Polden Publishing on September 1.
- The clone Find The Needle launched a public demo first, and YouTuber Orbital Potato found it on September 23 after 13 days of slow bubbling through content creators.
- Find The Needle passed the original in follower count on October 5 and became one of the top demos of October's Steam Next Fest.
- A third game, Needle In A Haystack (App ID 5085740), released fully on September 29 with roughly 4,000 estimated wishlists and stalled.
Zukowski estimates the original now trails the lead clone by about 20,000 wishlists. Painful, yes. Fatal, no — the original hasn't even run Next Fest or shipped a demo yet, and it's pulling an estimated 600-plus wishlists per day.
The counterintuitive part: the clone's demo and creator coverage increased the original's follower velocity too.
Which lessons are developers learning wrong?
Several, per Zukowski. The big one is shadow-dropping.
The cloner behind App ID 5085740 essentially shadow-dropped one month after the viral tweet. It failed. Even AI cloners can't skip the wishlist accumulation, the demo, and the Next Fest cycle — six months minimum, he argues. Shadow-dropping also forfeits the visibility features developers already pay for with Steam's 30% cut: New & Trending, Popular Upcoming, the personal calendar.
Skipping demos doesn't work either. The original ran a closed playtest-only approach and was still cloned, then overtaken when Find The Needle shipped a public demo first. Zukowski's blunt advice: YouTubers prefer demos to playtests, so be first.
And the saturation fear doesn't hold. Only three haystack games exceeded 100 followers. Search Steam for "haystack" or "needle" and the original and the top clones rank first — the same pattern as the 2024 Banana trend, where only the original clickable-banana game did well.
Why this hit one game and not yours
Zukowski frames the whole affair as a perfect storm that most games will never face. His criteria for actual clone risk: a non-bespoke art style, a fantasy that has already gone extremely viral, and a genre with established conventions — in this case, "clean up" games. He sees maybe one such viral gimmick per year; Haystack sits alongside Banana, Vampire Survivors, and Choo Choo Charles.
One wrinkle: Find The Needle isn't slop. It's on version 8 of its demo, iterating on feedback like any developer. Zukowski played it and admits the core loop is good, despite two soundtracks playing simultaneously and frame-rate warnings.
The fear itself, he writes, is the availability heuristic — treating the worst headline as the most likely outcome.
What changes operationally?
The playbook holds: Steam page early, demo fast, creators, Next Fest. What may have changed is speed. If your prototype goes viral and clones appear, skip the playtest and go straight to demo, so creators play your version first.
Meanwhile, the backdrop favors indies: Data for Progress time-use data shows home gaming up 22% since 1995 while movies fell 8%, books 18%, and bars 3%. Steam just crossed 42 million concurrent players for the first time, and Valve addressed AI-clone fears directly at a developer talk in Korea.
Worth watching: Zukowski's follow-up post on assessing your own game's clone risk, plus Valve's next policy move on AI-generated store listings.
via rockpapershotgun.com (Original)
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News editor covering technology and product news in video game industry at Game Dev Wire.
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