FIXEDb357rel/platforms-stores3 min read
Witchfire Lead Calls EGS 'a Shop,' Steam 'a Community'
Witchfire's lead told FRVR that 'EGS is a shop, Steam is a community' and Epic 'has nothing to do but to buy' — a verdict sharpened by Witchfire's own Steam pivot.

Patch notes
Witchfire's lead told FRVR that 'EGS is a shop, Steam is a community'.
The same developer told FRVR that Epic 'has nothing to do but to buy'.
Witchfire reached Steam Early Access in 2023 after The Astronauts reversed an earlier Epic Games Store exclusivity commitment.
Epic's standard developer revenue split is 88/12, against Steam's 70/30 in publishers' favour.
Steam's peak concurrent users have repeatedly cleared the 30-million mark in 2024–2025, per SteamDB, while Epic Games Store does not disclose comparable figures.
Witchfire's lead has drawn a sharp distinction between Steam and the Epic Games Store, telling outlet FRVR that "EGS is a shop, Steam is a community" — a one-line summary of a storefront gap that Epic's $20 weekly free-game cadence has not closed.
The comment, attributed to The Astronauts' project lead in an FRVR-published piece, frames the rivalry in operational terms. Community features — user reviews, Workshop mod hosting, forums, community hubs and discovery feeds — give Valve a structural moat that Epic's wallet cannot replicate, the studio argues.
"Epic has nothing to do but to buy," the Witchfire lead told FRVR, a verdict that doubles as a tactical reading of how storefront wars are actually won.
The headline obscures one number worth keeping in view: Witchfire's own release path.
The Astronauts' first-person roguelite shooter reached Steam Early Access in 2023 after the studio publicly walked back an earlier Epic Games Store exclusivity commitment. That reversal made Witchfire a working example of the cost of EGS exclusive deals. A studio choosing Steam over Epic after taking Epic money is not a neutral data point.
What does the storefront split look like in practice?
The community-versus-shop framing has obvious merit, and a few specifics sharpen it:
- Steam's user reviews, Workshop, community hubs and Curator lists run as first-class storefront features, not add-ons bolted onto a checkout page.
- The Epic Games Store has iterated on cloud saves, achievements, a friends list and wishlists, but its social and modding toolkit still trails Steam's at parity.
- Epic's 88/12 revenue split (against Steam's standard 70/30 in publishers' favour) and its free-game programme attack price and margin, not the social layer underneath.
The structural read is that Epic's exclusivity spending bought shelf space but not community muscle — and that distinction shows up in launch concurrency more than in any one review aggregate. Peak concurrent users on Steam have repeatedly cleared the 30-million mark in 2024 and 2025, per SteamDB; the Epic Games Store does not disclose comparable figures at the same granularity.
What changes for studios picking a storefront today?
For developers mapping the same arithmetic, the calculus is uneven by genre:
- Live-service, PvP and competitive titles, where Discord wiring and community crossover matter, lean on Steam's network effect.
- Single-player, narrative-led and one-shot games, where the storefront is mostly a checkout, can stomach EGS's better margin more easily.
- Witchfire sits in the latter camp on paper — a finite-run roguelite shooter — yet The Astronauts still routed it to Steam.
That choice is what turns a tweet-length critique into a market signal: the studio that publicly took Epic's money, then publicly left for Steam, is now publicly saying the storefront is a shop and not a community.
Two sentences from the FRVR piece do most of the analytical work. The "shop, not a community" line reduces a multi-year storefront war to a single capability gap. The "nothing to do but to buy" line describes Epic's strategic position as a buyer with no community balance sheet to draw against. Both are blunt. Neither is wrong in the narrow sense.
What to watch next: Epic's 2025 storefront roadmap, which has signalled incremental work on social features and creator tools but has not, on the public spec sheet, matched Steam's review-workshop-mod triad. Worth tracking alongside that — The Astronauts' post-launch Witchfire updates, and where the studio steers its next title. Studios parsing the same arithmetic will read both signals carefully.
via Google News - Epic Games Store Steam (Source)
More from Amara Osei
Show full bio
Correspondent covering money, funding and market shifts around video game industry at Game Dev Wire.
162 articles