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Analyst: Epic Games Store rework won't close gap with Steam

A games industry analyst says Epic Games Store's incoming rework won't close the gap with Steam, telling PC Guide: "I don't see how they can recover." The judgment lands as Epic prepares the overhaul of its storefront.

Epic Games Store can't beat Steam, says analyst, despite incoming rework, "I don’t see how they can recover" - PC Guide
Epic Games Store can't beat Steam, says analyst, despite incoming rework, "I don’t see how they can recover" - PC GuideAI-generated

Patch notes

  • Analyst told PC Guide the Epic Games Store "can't beat Steam" and "I don't see how they can recover," despite an incoming rework of the storefront.

  • Epic's 12% revenue cut and free-game strategy since its December 2018 launch have not produced Steam-comparable engagement.

  • The rework's monthly active users and paid conversion rates will be the next measurable signal of the platform's trajectory.

A games industry analyst has dismissed Epic Games Store's upcoming rework as insufficient to challenge Steam's dominance of the PC market, stating bluntly: "I don't see how they can recover."

The assessment lands as Epic prepares a reworked version of its storefront, an attempt to address long-standing criticism of the Epic Games Store's feature set and user experience. The analyst's verdict, reported by PC Guide, suggests the overhaul arrives too late to shift the competitive balance in PC distribution.

The comments cut to the core of a distribution fight that has run since the Epic Games Store launched in December 2018. Epic entered the market with an aggressive playbook: a 12% revenue cut for developers against Steam's then-standard 30%, weekly free game giveaways, and timed exclusivity deals for titles including Metro Exodus, Borderlands 3, and the Hitman World of Assassination trilogy.

Those tactics built a large registered user base but did not translate into sustained engagement or market share comparable to Valve's platform. Steam remains the default purchase destination for the majority of PC players, backed by features Epic has taken years to replicate — user reviews, wishlists, shopping carts, and a mature modding ecosystem among them.

For studios and publishers, the calculus is operational rather than ideological. Epic's 12/88 revenue split is materially better than Steam's baseline terms, and Epic sweetened it further by waiving the 5% Unreal Engine royalty for games built on the engine and sold on its storefront. Yet the economics only matter at scale, and scale is what the Epic Games Store has struggled to deliver outside of major exclusive launches and free-game promotions.

The incoming rework signals Epic's own recognition that storefront friction — not just pricing — drives retention. Whether the changes can convert a user base accustomed to claiming free titles into paying customers is precisely what the analyst doubts.

The skeptical read matters for developers weighing launch strategies. If the Epic Games Store cannot grow its active buying audience, the effective value of its favorable revenue split shrinks, and the case for exclusivity windows weakens. Publishers that accepted timed exclusives in exchange for guaranteed advances may recalculate those terms if the platform's trajectory looks fixed.

It also frames the broader question of whether any challenger can move PC distribution economics. Valve has responded to competitive pressure in specific ways — most notably introducing a tiered revenue share that drops to 25% for titles above $10 million in revenue and 20% above $50 million — but the headline rates for smaller games remain unchanged.

Epic, for its part, has consistently framed its store as a long-term play aimed at shifting industry-standard terms rather than winning share quarter by quarter. The analyst's "I don't see how they can recover" positions that patience against a market that has shown little structural movement since 2018.

What changes for studios now is expectation management: the Epic Games Store remains a viable secondary channel with best-in-class revenue terms, but the analyst commentary suggests teams should not build sales forecasts around a reworked storefront meaningfully eroding Steam's install base.

The rework's actual reception — measurable in monthly active users and paid conversion rates once it ships — will offer the next hard data point on whether Epic's distribution bet can produce returns, or whether the recovery the analyst doubts is truly off the table.

via Google News - Epic Games Store Steam (Source)

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Amara Osei

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Correspondent covering business strategy at Game Dev Wire.

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