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Ubisoft to close RedLynx and cut 70 roles at Ubisoft Singapore

Ubisoft will close RedLynx, cutting 52 jobs, and remove 70 positions at Ubisoft Singapore as its 'creative houses' restructure keeps shrinking the studio network.

Patch notes

  • RedLynx closure will cut 52 jobs, pending Finnish change negotiations.

  • Ubisoft Singapore loses 70 positions to 'align with upcoming production needs'.

  • The restructure toward 'creative houses' began in January 2025.

  • Ubisoft expects FY2026-27 to be its cash flow low point, improving in FY2027-28 and FY2028-29.

  • Rightsizing has closed Ubisoft Winnipeg, Belgrade and Halifax, among others, costing hundreds of jobs.

Ubisoft will shut Finnish studio RedLynx and cut 70 positions at Ubisoft Singapore, affecting more than 100 jobs across the two sites. A statement shared with GamesIndustry.biz says the Singapore reductions aim to "align the studio with upcoming production needs."

RedLynx's closure will eliminate 52 jobs, pending Finnish change negotiations. Ubisoft has not explained the decision in detail. Reports say the studio had no assigned project when the call was made.

What changes for the studios?

Ubisoft Singapore shifts fully toward supporting other teams. The studio shipped the pirate RPG Skull and Bones in 2024, but the ongoing restructure had already moved it into a support-focused division. Ubisoft's statement insists the site still matters: "The studio remains an important part of Ubisoft's global production organization."

RedLynx had followed the same path before the axe fell. Ubisoft moved the Helsinki team into its 'Creative Network' central support division ahead of the closure. The studio built the Trials BMX games, before and after Ubisoft acquired it in 2011, and provided development support to other teams while work on future Trials titles continued.

The company addressed the human cost directly. "We deeply value the contributions of both teams and recognize the impact this may have have on our colleagues," the statement reads. "We are committed to supporting our teams throughout this process and conducting it with care and respect."

How does this fit the wider restructure?

The cuts form part of Ubisoft's shift to a 'creative houses' structure, which began in January. The company says the model should help it "reclaim its creative leadership, regain agility and drive a sharp rebound." The reorganization has already closed or downsized a string of studios.

  • Layoffs at Ubisoft San Francisco, Ubisoft Barcelona, Red Storm, Ubisoft Toronto and the company HQ.
  • Full closures of Ubisoft Winnipeg, Ubisoft Belgrade, Ubisoft Halifax and others.
  • Hundreds of jobs lost in total, with some decisions triggering strikes and union action.

CEO Yves Guillemot framed the stakes in May. He called the 2025-26 fiscal year "one of decisive action for Ubisoft" and the start of "one of the most ambitious transformations in the company's history." In his words, the goal is a "more focused, agile, and disciplined organization" able to sustain a steady release cadence for years.

What does this change for the business?

The transformation carries a measurable cost curve. Ubisoft expects the current 2026-27 fiscal year to mark a cash flow low point. Management anticipates improvement in FY2027-28 and FY2028-29. The studio network keeps shrinking until then, and support divisions such as the Creative Network absorb teams that previously shipped their own games.

For developers, the pattern is now clear. Studios without an assigned project, or those moved into central support roles, face the highest risk in this structure. RedLynx met both conditions before its closure. Ubisoft Singapore survived as a support hub, but at the cost of 70 roles.

Watch the Finnish change negotiations. Their outcome will confirm the final RedLynx headcount and set the timing for the studio's formal closure.

via gamesindustry.biz (Original)

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Elena Vasquez

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Staff writer covering regulation, policy and their impact on video game industry at Game Dev Wire.

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