TUNEDb864rel/platforms-stores3 min read
Sweeney: Steam 'missing out' without Fortnite and Genshin Impact
Epic Games CEO Tim Sweeney has publicly questioned Valve's PC strategy, telling GamesRadar+ that Steam "is missing out on a lot of opportunity" without blockbuster releases such as Fortnite and Genshin Impact in its catalog.
Patch notes
Tim Sweeney told GamesRadar+ that Steam "is missing out on a lot of opportunity" without major releases like Fortnite and Genshin Impact in its catalog.
Fortnite has not been available on Steam since 2018, running exclusively on Epic's first-party launcher and the Epic Games Store.
Genshin Impact has never published on Steam, shipping instead on miHoYo's HoYoverse launcher alongside console and mobile versions.
Valve reported record gross revenue and peak concurrent users on Steam in 2023, undercutting the framing that the storefront is losing ground to rival platforms.
Epic Games CEO Tim Sweeney has publicly questioned Valve's PC strategy, arguing that Steam's storefront is leaving revenue on the table by failing to host blockbuster releases such as Fortnite and Genshin Impact.
"Valve has a nice thing going on on PC," Sweeney said in remarks reported by GamesRadar+, before adding that the platform "is missing out on a lot of opportunity" without titles like Epic's own battle royale hit and miHoYo's open-world action RPG in its catalog.
The two franchises illustrate how PC distribution has fractured at the top. Fortnite has run exclusively on Epic's first-party launcher and the Epic Games Store since its 2018 relaunch, while Genshin Impact has shipped only on miHoYo's HoYoverse launcher alongside console and mobile versions. Both titles consistently rank among the most-played and highest-grossing PC releases each year.
What is Sweeney actually arguing?
Sweeney's framing positions the absence of two of PC gaming's biggest franchises as a strategic shortcoming rather than a commercial reality. The Epic Games founder has spent five years positioning the Epic Games Store around exactly that pitch — high-profile exclusives, free-to-play anchor titles, and a revenue split that undercuts Steam's 30% fee structure (now tiered lower for the largest earners).
The argument to publishers: Steam's discovery and infrastructure advantages still carry value for many PC-native studios, but the storefront has not built an answer to the crossover hits now defining PC's commercial ceiling.
Does Steam actually have a problem?
The competitive data complicates Sweeney's case. Steam remains the dominant PC storefront, with Valve reporting record gross revenue and peak concurrent users in 2023 and continued expansion of its Steam Deck handheld line. The platform's infrastructure — Workshop mod support, family sharing, remote play, and a tiered revenue band that lowers developer fees on the largest hits — has not been matched at scale by Epic, Microsoft, or Amazon.
The two titles Sweeney names are anomalies rather than typical PC releases. Fortnite competes against Steam in effect, since Epic owns the publishing relationship end-to-end. Genshin Impact belongs to a wave of Chinese-developed free-to-play releases that have historically launched on proprietary launchers rather than Western storefronts.
What changes for studios?
Sweeney's remarks do not alter storefront economics directly, but they reinforce three operational considerations for publishers and platform teams:
- Direct distribution keeps platform fees at zero, a structural advantage the Epic Games Store and HoYoverse launcher have used to anchor their business models.
- Steam's discovery algorithms and modding ecosystem remain the most reliable channels for reaching mid-sized PC audiences without dedicated marketing spend.
- Valve's tiered revenue share, which cuts developer fees on the highest-grossing bands, partially addresses the same complaint Sweeney has been making publicly since 2018.
What is worth watching?
The next signal to track is whether Valve responds by adjusting its tiered revenue bands or expanding Steam's free-to-play publishing support to attract crossover releases currently sitting on proprietary launchers. Epic's roadmap for the Epic Games Store, including any new exclusive or timed-exclusive arrangements, will also determine whether Sweeney's critique translates into additional catalog losses for Steam or remains largely rhetorical.
via Google News - Epic Games Store Steam (Source)