POLICYb343rel/live-ops2 min read
Supercell sends mo.co back to beta, drops premium tracks
Supercell has pulled mo.co back into beta after admitting weak performance. Seasonal weapons and premium pass tracks are removed, with the next major update targeted for end of 2026.

Patch notes
Supercell moved mo.co back into beta after admitting the title is underperforming
Upcoming seasons will introduce no new weapons and no premium pass tracks
Elite Merch will recycle cosmetics from Seasons 1 through 4
Next major update targeted for before the end of 2026
Cosmetics and Collector Levels are not currently planned to be reset
Supercell has pulled mo.co back into beta development after admitting the monster-hunting title is underperforming against internal expectations, with the live build now moving to low-support mode while the team rebuilds core systems and content cadence.
The Helsinki-based publisher disclosed the reset in a community post, framing the move as a deliberate pivot rather than a wind-down. The current version of mo.co will continue running on reduced maintenance while Supercell experiments with new mechanics and shorter update windows.
"We previously shared that mo.co isn't performing as well as we had hoped, and it will need bigger changes to get where we want it to be," Supercell wrote. "The current game will continue on low maintenance while we focus on experimenting, testing new ideas, and building what comes next."
What changes for the live build?
Three concrete adjustments take effect immediately in the maintenance phase:
- Upcoming seasons will not introduce new weapons.
- Seasonal passes will drop their premium tracks and weapons.
- Elite Merch, the in-game store, will recycle cosmetics from Seasons 1 through 4, with recycled content and limited premium cosmetics also planned.
Supercell has not disclosed revenue or DAU figures for mo.co. The beta reversal arrives roughly a month after the studio first acknowledged the game would require structural changes to reach mass appeal.
What is the new update strategy?
The team will shift toward shorter, more experimental content cycles. Supercell said it wants to release experimental updates more frequently and reduce the wait between major drops, framing these tests as potentially temporary additions that may or may not survive into future builds.
The next major update is targeted for before the end of 2026, giving the team roughly twelve months to rebuild systems and trial new content approaches under live conditions.
Which player progression systems are safe?
Cosmetics and Collector Levels are not currently planned for reset, a notable concession for players who have invested time and money into existing seasons. Supercell is still evaluating whether Weapons, Cores, and Career Level could be affected by future changes, but any reset would only occur if the team determines it is necessary.
That conditional framing leaves the door open to a broader economy reset if subsequent experiments require a fresh baseline for progression.
What does this mean for Supercell's portfolio?
Mo.co joined Supercell's portfolio of live-service titles alongside Brawl Stars, Clash Royale, Clash of Clans, and Hay Day. Beta resets are uncommon in Supercell's publishing history; the company typically retires underperformers within months. Keeping mo.co in low-maintenance mode signals a willingness to absorb ongoing infrastructure costs while iterating.
Supercell has not confirmed whether mo.co staff will rotate to other projects during the experimental phase.
The next twelve months will determine whether the beta reset produces a commercially viable monster-hunting loop or accelerates the title toward shutdown.
via x.com (Original)