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Mixtape takes three AGDA 2026 awards including Game of the Year

Mixtape took three wins at AGDA 2026 including Game of the Year, with Uppercut Games named Studio of the Year and SAFC doubling its Digital Games Fund to A$1 million.

Patch notes

  • Mixtape won three AGDA 2026 awards including Game of the Year, plus Excellence in Art and Sound Design

  • Uppercut Games (Canberra) named Studio of the Year; Magicians: The Devil's Deal launches in 2027

  • Bits & Bops took Excellence in Gameplay and Accessibility

  • SAFC doubled its Digital Games Fund to A$1 million and added a Game Studio Placement Program

  • Tony Albrecht received the inaugural GCAP Legacy Award

Mixtape, the nostalgic title from Beethoven & Dinosaur, took home three trophies at the 2026 Australian Game Developer Awards (AGDA), including the headline Game of the Year prize, the Interactive Games and Entertainment Association (IGEA) confirmed this week.

The studio also collected Excellence in Art and Excellence in Sound Design for the project. AGDA judges described Mixtape as "a triumph in virtual storytelling, pairing a distinct visual identity with heartfelt music to deliver one of the most memorable experiences in recent memory."

What did the rest of the field take away?

Tempo Lab Games' rhythm title Bits & Bops matched the night's pace with two wins: Excellence in Gameplay and Excellence in Accessibility. The accessibility recognition is notable for a rhythm-action genre that has historically struggled with input design.

Uppercut Games, the Canberra-based studio behind the Submerged series, was named Studio of the Year. Judges cited the team's "diverse team and company culture that emphasises collaboration and respect." Uppercut is currently developing Magicians: The Devil's Deal, scheduled for a 2027 release.

Who won the narrative, music, and debut categories?

Excellence in Narrative went to Schrodinger's Cat Burglar, a collaboration between Abandoned Sheep, SuperTonic, Actuator Digital, and Translationz. Summerfall Studios' Malys, with vocalist Belinda Coomes and songwriter Montaigne, won Excellence in Music. Owl Machine took Excellence in Debut for Key Fairy.

The ceremony also introduced the inaugural Games Connect Asia Pacific (GCAP) Legacy Award, which went to Riot Games principal software engineer Tony Albrecht for "commitment and advocacy for the ANZ video game community."

How is the funding picture shifting?

The awards landed in the same week the South Australian Film Corporation (SAFC) doubled its Digital Games Fund to A$1 million. The DGF now operates three funding streams tied to development stages and has launched a Game Studio Placement Program that pays early- and mid-career creators for placements at local studios.

IGEA CEO Ron Curry framed the policy as ecosystem-critical. "Behind every great Australian game and individual is a robust ecosystem that allows them to flourish," Curry said. "Support from state, territory and federal governments not only drives growth but enables Australian studios to take creative risks, create more jobs, and compete on the global stage. Continued government funding is crucial in ensuring Australia continues to produce great games that are exported to the rest of the world."

Curry separately called this year's submissions "a great showcase of Australia's games industry," adding that the breadth of entries signals "the maturity of the Australian video game industry."

Who were the individual honorees?

  • Rising Star: Amy Potter-Jarman (Synty Studios) and Tyson Butler-Boschma (Gameloft)
  • Adam Lancman Award: Paris Buttfield-Addison, creative director at Secret Lab and Yarn Spinner, and president of Tasmanian Game Makers
  • GCAP Legacy Award: Tony Albrecht (Riot Games)

Excellence in Extended Reality went to Protostar's Hyper Bullet. Gameloft Brisbane's Bluey's Happy Snaps, made with BBC Studios, Ludo Studio, and Bandai Namco, took Excellence in Impact. Timbo Jimbo's Static Shift Racing won Excellence in Ongoing.

The IGEA's funding push points to the next operational test for Australian studios: whether state-level support like the SAFC's doubled DGF translates into a sustainable export pipeline as Magicians: The Devil's Deal, Static Shift Racing, and other 2027-targeted projects move toward launch.

via GamesIndustry.biz (Source)

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