FIXEDb814rel/platforms-stores2 min read
Epic Games Store Roadmap Targets 2026 for Cross-Platform Library
Epic commits to a cross-platform game library and "long requested features" for its storefront, targeting 2026 — the clearest roadmap signal yet in its push against Steam.

Patch notes
Epic Games Store will receive "long requested features" and a cross-platform library, targeted for 2026.
The cross-platform library would let players access Epic-owned games across devices instead of only the PC client.
Epic has not yet published a detailed itemized feature list beyond the headline commitments.
Epic Games has committed to shipping what it calls "long requested features" on the Epic Games Store, including a cross-platform game library, with the rollout targeted for 2026.
The announcement, reported by PC Guide, signals the most concrete public roadmap signal from Epic about its PC storefront in some time. The headline commitment is a unified, cross-platform library — a change that would let players access their Epic-owned game collections across devices rather than being locked to the PC client.
For developers and publishers distributing on the Epic Games Store, the move matters on two fronts. First, a cross-platform library extends the effective reach of every title sold through Epic beyond the desktop client, aligning the storefront with the ecosystem strategy Epic has pursued through its free-game program and its 88/12 revenue split, which undercuts Valve's default 70/30 on Steam.
Second, a feature push in 2026 suggests Epic is responding to longstanding criticism from both players and partners that the storefront's tooling has trailed Steam's. Steam's dominance rests partly on features Epic has historically lacked, and Epic has framed the upcoming additions as directly answering those gaps.
Epic has not yet published a detailed itemized list of which specific features will arrive alongside the cross-platform library, so studios evaluating distribution strategy should treat the 2026 window as a roadmap commitment rather than a shipped specification. The company's phrasing — "long requested features" — indicates the additions target the most vocal community demands accumulated over the store's lifetime.
The storefront context remains challenging. Epic has invested heavily since the store's December 2018 launch, including weekly free game giveaways and timed exclusives, to build market share against Steam. Tim Sweeney's company has repeatedly argued that a lower cut and better platform economics benefit developers, but feature parity has been the persistent knock on the client.
A 2026 delivery date gives Epic a long runway, and it also gives competitors time to respond. Valve continues to iterate on Steam's feature set, and other distribution channels — including Microsoft's Xbox app and Itch.io — occupy distinct niches that a cross-platform Epic library could either complement or complicate.
For studios already shipping on Epic, the practical question is whether a cross-platform library changes unit economics or discoverability in meaningful ways. A library that follows players across devices could increase engagement and replay value for existing owners, which typically supports live-service monetization models and in-game purchase revenue.
The 2026 timeframe is the number to watch. If Epic details the feature list — and sticks to the schedule — the storefront competition could sharpen considerably; if the roadmap slips, the credibility cost lands on a platform already fighting an uphill battle against Steam's entrenched network effects.
via Google News - Epic Games Store Steam (Source)