ADDEDb373rel/platforms-stores2 min read
Epic Games Store Is Coming to Linux, but No Timeline Given
Epic says a Linux version of the Epic Games Store is coming "soon" — the first official native client beyond Windows and macOS, with no date given.
Patch notes
Epic Games says a Linux version of the Epic Games Store will arrive "soon."
No release date, beta window, or feature list accompanied the announcement.
The store's native clients currently cover Windows and macOS; Linux users rely on third-party launchers.
The store launched in December 2018 and has never shipped an official Linux client.
Epic Games plans to release a Linux version of the Epic Games Store, with the company saying only that it will arrive "soon." No release date, beta window, or feature list accompanied the statement, leaving studios and players without an operational timeline.
The confirmation ends years of silence on one of the store's most requested gaps. The Epic Games Store currently ships native clients for Windows and macOS; Linux users have had to rely on workarounds such as Wine, Lutris, and the Heroic Games Launcher, which wrap the store's web API but operate outside Epic's official support. A native client would change that support posture directly.
What does a Linux client change?
For developers, an official client gives the Epic Games Store a credible path to Linux audiences for the first time since the store launched in December 2018. Titles already shipping on Epic's storefront could reach that audience without a separate porting or distribution decision, depending on how Epic handles compatibility at the launcher level.
For players, the practical gains are:
- Official support and account access without third-party wrappers
- Direct store, library, and download management inside a native app
- A potential pathway for titles whose anti-cheat or DRM blocks unofficial launchers
The move lands in a market where Linux gaming has moved from niche to measurable. Valve's Steam Deck and SteamOS demonstrated demand for Linux-based gaming hardware, and Valve's Proton compatibility layer made much of the Windows catalogue runnable on the platform. Epic's storefront has remained absent from that ecosystem, while rival Valve captures it by default.
Why the timing matters
Epic has historically pointed partners toward easy anti-cheat and its economy programs as reasons to ship on its store, but platform reach has lagged Steam's. Adding Linux widens that reach at a moment when handheld PCs and alternative operating systems are pulling attention away from Windows-only setups. Epic has not said whether the Linux client will integrate with any compatibility layer, how it will handle anti-cheat titles, or whether free weekly giveaways and the store's coupon programs will function identically on day one.
The statement also leaves open whether the client targets desktop distributions only, or handheld form factors as well. Those details will determine how much of the Linux audience Epic can realistically serve at launch.
What to watch
The signal worth tracking now is the first concrete build: a beta date, supported distribution list, or feature-parity statement from Epic. Until one of those appears, "soon" remains the only commitment on record.
via Google News - Epic Games Store Steam (Source)