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EA tells studios to bake advertising into games during development

EA VP of advertising Alexander Dao says in-game ad placement must be planned during development. The publisher's newly launched EA Advertising platform formalizes brand deals across PC and console titles.

Patch notes

  • EA launched its EA Advertising platform last month, opening a direct brand-buying channel across its console and PC portfolio

  • EA VP Alexander Dao advised studios to design ad inventory and brand surfaces during production, not after launch

  • Dao said designing 'with the right advertising and brand experience in there from the get-go' expands the pool of brand partners

  • The Sims 4 collaboration with Coach produced a free in-game clothing and accessories collection

  • EA did not disclose pricing, take rates or initial advertiser partners for the new platform

EA launched its in-house EA Advertising platform last month and is telling developers that ad placement should be planned during production, not retrofitted after launch.

Alexander Dao, Vice President of Advertising and Sponsorship at Electronic Arts, made the case in an interview with The Game Business. He framed early planning as the difference between seamless brand work and awkward overlay fixes. The advice lands as EA formalizes a programmatic channel for brands across its console and PC portfolio.

What is EA Advertising?

EA Advertising is the publisher's newly launched platform that lets brands buy placements inside EA games. Dao expects the system to deliver significant benefits to the company, though he did not share revenue projections. The platform sits alongside existing sponsor integrations and opens a structured pipeline for non-endemic brands — companies outside the games industry — to reach EA's player base.

Why does planning matter at the development stage?

Dao's argument is operational. Ads that ship with a title, rather than get patched in later, fit the art direction, the UI affordances and the level design from day one. That, he says, expands the pool of willing brand partners.

"Those are opportunities where if you actually design them with the right advertising and brand experience in there from the get-go, it just makes it easier. It makes it feel more native and it creates more flexibility in the types of brands that can come in and out," Dao said.

For studios, the practical read is straightforward. Ad inventory, camera framing and environmental art decisions made early cost less to revise than billboard textures reworked post-certification.

Which genres suit the model best?

Dao singled out sports as the obvious fit. Real-world broadcasts already saturate viewers with signage, kits and stadium hoardings, so the category offers a native template developers can mirror without breaking immersion.

Beyond sports, he pointed to The Sims 4 collaboration with fashion label Coach. That deal produced a free in-game clothing and accessories collection, which Dao described as fitting for the audience and as a notable media moment for the title. The example signals EA's appetite for fashion, lifestyle and consumer partners, not just endemic advertisers.

What changes for studios and partners?

  • Design hooks up front: titles now ship with documented ad surfaces, brand-safe zones and disclosure rules baked in
  • Broader brand mix: sports-style endemic deals remain core, but lifestyle, fashion and FMCG partners can enter when placement is native
  • Operational cost shift: rework moves from post-launch patches to pre-production planning, reducing QA and compliance cycles later
  • Platform access: third-party brands gain a direct route into EA's PC and console titles through EA Advertising rather than deal-by-deal outreach

EA did not disclose pricing models, take rates or the first cohort of advertisers on the new platform.

What to watch next

The first quarter of EA Advertising's live operation will signal whether the publisher can convert its own titles into a recurring revenue line beyond microtransactions and DLC. Studios building long-cycle live service games should monitor how EA structures brand rotation, exclusivity windows and disclosure standards — those mechanics will likely become the reference template for peer publishers evaluating similar platforms through 2025.

via thegamebusiness.com (Original)

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Priya Raman

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Market editor covering media and advertising at Game Dev Wire.

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