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Analyst doubts Epic Games Store can 'recover' against Steam

An analyst says the Epic Games Store can't 'recover' against Steam; Epic's GM counters that 'the data tells a very different story.' The PC distribution duel is far from settled.

Patch notes

  • An analyst concluded the Epic Games Store cannot 'recover' in its competition with Steam.

  • Epic's general manager responded that 'the data tells a very different story.'

  • Neither party has published the underlying data supporting their opposing claims.

  • The dispute centers on whether Epic's storefront strategy has changed PC purchasing behavior at scale.

An industry analyst has concluded that the Epic Games Store cannot "recover" in its long-running competition with Valve's Steam storefront, prompting a direct rebuttal from Epic's general manager, who says "the data tells a very different story."

The exchange, reported by GamesRadar+, crystallizes the central unresolved question of PC distribution: whether Epic's strategy of challenging Steam's dominance through exclusive deals, revenue splits, and free game giveaways can produce a durable shift in market share, or whether Steam's network effects are simply too entrenched to dislodge.

What is actually in dispute?

The analyst's core claim is blunt: the Epic Games Store has lost the duel with Steam and will not recover its competitive position. The word "recover" implies the storefront's standing has already declined relative to where Epic hoped it would be at this stage.

Epic's general manager disputes that reading. In a statement, the GM countered that "the data tells a very different story," signaling the company believes its internal metrics — which may include active users, engagement, or transaction figures the public does not see — contradict the analyst's pessimistic assessment.

Neither side has published the underlying dataset in this exchange. That leaves the dispute framed as analyst estimate versus company-claimed internal data, a familiar pattern in platform competition debates where public telemetry is limited.

Why the framing matters

The argument is fundamentally about what counts as success for the Epic Games Store. Steam remains the default PC storefront for most players, with decades of accumulated libraries, reviews, and social features that function as switching costs. Epic has argued since the store's launch that its 88/12 revenue split offers developers a materially better deal than Steam's standard terms, and that exclusivity was a necessary tool to break player habits.

An analyst verdict that the store "can't recover" is effectively a judgment that those mechanisms have not changed purchasing behavior at scale. Epic's insistence that its data shows otherwise is a claim that the picture visible externally — where Steam retains overwhelming mindshare — understates what is happening inside the store's own user base.

For developers and publishers choosing distribution partners, the stakes are practical. If Epic's position is genuinely strengthening, its revenue split and storefront terms remain a lever worth negotiating around. If the analyst is right, then Steam's marketplace gravity continues to concentrate, and Epic's role narrows to a secondary channel and a bargaining chip in pricing talks.

What happens next?

The dispute will be settled by numbers, not statements. The signal worth watching is whether Epic releases store performance figures — active users, third-party revenue, or engagement metrics — that substantiate the GM's claim, or whether the next analyst assessment reinforces the "no recovery" thesis. Until Epic puts the conflicting data on the record, the market is left weighing one analyst's forecast against one executive's rebuttal.

via Google News - Epic Games Store Steam (Source)

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Priya Raman

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Market editor covering media and advertising at Game Dev Wire.

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