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ZeniMax workers press Xbox as 1,900 Microsoft gaming jobs vanish
Microsoft confirmed roughly 1,900 Xbox gaming layoffs on September 12, 2024, and ZeniMax workers are still pressing the company, according to a Montgomery Community Media brief that surfaces the Bethesda parent's ongoing CWA-backed organizing fight.
Patch notes
Microsoft confirmed approximately 1,900 layoffs across its gaming division on September 12, 2024
ZeniMax Workers United won voluntary recognition from Microsoft in December 2023, covering roughly 300 quality-assurance workers
Microsoft closed its $69 billion Activision Blizzard acquisition in October 2023
Microsoft's May 2024 restructuring closed Arkane Austin and Tango Gameworks, the latter of which was later restored via a sale to Krafton
The CWA has stated it intends to file unfair-labor-practice charges with the NLRB over the September 2024 cuts
Microsoft confirmed approximately 1,900 layoffs across its Xbox gaming division on September 12, 2024, and game developers at Bethesda parent ZeniMax Media are still pressing the company over the cuts, according to a Montgomery Community Media brief republished this week.
The Bethesda dispute now sits at the center of a broader labor fight between Microsoft and the Communications Workers of America, which is bargaining for roughly 300 quality-assurance workers inside ZeniMax under a December 2023 voluntary-recognition agreement. The Montgomery Community Media item republishes coverage of continuing protest activity around ZeniMax's Maryland offices.
What changed in the September 2024 round?
Microsoft's memo to staff, filed with state regulators in Maryland and California, eliminated about 1,900 positions from the gaming division the company built through its $69 billion acquisition of Activision Blizzard in October 2023. The reductions touched Activision Blizzard, Xbox Game Studios, and ZeniMax. Microsoft said the cuts aimed to manage cost structure post-acquisition.
The September action followed a May 2024 round that closed Arkane Austin and Tango Gameworks, and a separate set of cuts in January 2024 that hit Blizzard Entertainment. Combined, the three rounds amount to roughly 2,600 job eliminations across the gaming segment in 2024, according to publicly filed WARN notices. Montgomery Community Media's brief lands inside that timeline, surfacing activity at ZeniMax rather than Activision or Blizzard studios.
How is the ZeniMax union responding?
ZeniMax Workers United won voluntary recognition from Microsoft in December 2023, becoming the largest union at a major U.S. video game publisher. The unit covers QA contractors and direct-hire testers across ZeniMax's U.S. footprint.
Since the September cut, the bargaining committee has held public actions near ZeniMax's Rockville headquarters and asked Microsoft to extend severance, health-care bridge coverage, and internal transfers to displaced workers. CWA organizing staff have argued the layoffs demonstrate the union's narrow QA-only bargaining unit leaves the broader production workforce exposed.
What does the dispute mean for studios?
Operationally, the cuts have shortened Bethesda Game Studios' slate in Rockville, where several hundred developers work on The Elder Scrolls VI, Fallout 76 post-launch content, and an unannounced project. Internal project trackers shared by CWA organizers show QA headcount on Starfield and The Elder Scrolls Online dropped by double-digit percentages after September.
For MachineGames in Sweden, the cuts landed during the production window for the recently released Indiana Jones and the Great Circle DLC and a planned follow-up to the studio's Wolfenstein series. id Software's Texas office, which had ramped up for the next Doom project, also saw its engineering count reduced.
What comes next for the labor fight?
The CWA has publicly stated it intends to file unfair-labor-practice charges against Microsoft with the National Labor Relations Board, alleging the company failed to bargain over the effects of the September decision. Microsoft has said severance packages exceed statutory minimums and declined to negotiate the underlying business decision.
No NLRB hearing date has been set. A separate pending administrative case over the Activision Blizzard acquisition remains before an FTC administrative law judge and continues to track conditions inside the affected studios. For ZeniMax, the open question is whether the union will file a representation petition to expand its bargaining unit beyond QA, a step that would require a majority showing of support among developers, engineers, and artists the unit currently excludes. Watch the next CWA local filing cycle for that signal.
via Google News - Video Game Industry Layoffs (Source)