ADDEDb491rel/studios-leadership3 min read
Microsoft defends 5,750 Xbox job cuts as 'streamlining' under new CEO
Microsoft has cut at least 5,750 gaming jobs post-Activision as CEO Satya Nadella calls the contraction 'streamlining' under new Xbox chief Asha Sharma, who replaced Phil Spencer in February 2026.
Patch notes
Microsoft has cut at least 5,750 Xbox roles since October 2023, following the $68.7 billion Activision Blizzard acquisition
The July 2026 round removes 3,200 positions and includes divestment of Compulsion Games, Double Fine, and Undead Labs
Asha Sharma replaced Phil Spencer as Xbox chief in February 2026
Xbox hardware revenue fell $1.7 billion during fiscal 2026
Microsoft confirmed 2,550 layoffs across January 2024 and September 2024 rounds alone
Microsoft has cut at least 5,750 workers from its gaming division since closing the $68.7 billion Activision Blizzard acquisition in October 2023, with CEO Satya Nadella describing the sustained reduction as natural "streamlining" under new Xbox chief Asha Sharma.
How big are the cuts since the Activision deal?
The latest round, confirmed in July 2026, removes 3,200 positions from Xbox Game Studios by the end of the current fiscal year. The package includes divestments of Compulsion Games, Double Fine, and Undead Labs. Arkane Austin and Ninja Theory remain under closure threat.
- January 2024: 1,900 cuts follow the merger announcement
- May 2024: Arkane Austin, Tango Gameworks, and Alpha Dog Games shuttered
- September 2024: 650 additional layoffs
- 2025: undisclosed cuts at ZeniMax Online Studios and King
What did Nadella say?
Speaking on the Sources Podcast, Nadella framed the contraction as routine portfolio management. He said he feels "fantastic" about Xbox's intellectual property slate.
"There's some amount of streamlining the team is doing, and Asha is doing, which is great to see, and then we have to invent the right sustainable business model that allows us to deliver gaming to more and more people," Nadella said. "That has always been the goal, which is, we want to be a great publisher and a great platform provider for games across both PCs and Xboxes."
He added that Sharma has told him Xbox will deliver "growth" in the next fiscal year while "producing some great games," though he offered no specifics on studio output or headcount targets.
Who is running Xbox now?
Sharma replaced Phil Spencer in February 2026, arriving from a CoreAI leadership role. Her mandate, as Nadella describes it, is cost discipline alongside IP monetization. The tenure coincides with a steep hardware slide: Xbox hardware revenue fell $1.7 billion during fiscal 2026, and console pricing has climbed in the UK and Europe amid a component crunch driven by AI datacenter investment from Microsoft itself.
What changes for the studios that remain?
Survivors face dual pressure. Core franchises—Halo, Forza, Gears, Call of Duty—must carry a leaner pipeline, while senior departures accelerate brain drain at a moment when production cycles are stretching.
One laid-off Xbox developer told Game Developer earlier this year that triple-A workflows cannot absorb cuts of this scale without output dropping. "Triple-A game development is so collaborative and so interconnected [around] specialists that [laying off so many people] is like having a wide piece of cloth and taking out half the threads," the developer said. "The entire thing is going to fall apart because we depend so closely on each other, and you can't just rip out a third or almost half of your implementers—your direct implementers—and expect to have the same level of content. Not even close."
What to watch next
Nadella's "next fiscal year" growth claim becomes testable when Microsoft reports Q1 FY2027 results, the first window in which Sharma's restructured studio footprint will be measured against revenue guidance. Hardware margin pressure from the AI component squeeze is the second signal worth tracking: if console ASPs continue climbing, Game Pass conversion economics will shift for every remaining Xbox studio.
via omdia.tech.informa.com (Original)