POLICYb798rel/studios-leadership2 min read
Undead Labs head declines to say how many staff were cut
Undead Labs' leader confirms layoffs but won't say how many were cut: "I would hate to reduce the impact to those individuals to a number or statistic."
Patch notes
Undead Labs has carried out a new round of layoffs, per its studio leader
The studio leader declined to disclose the number of employees affected
Leader quote: "I would hate to reduce the impact to those individuals to a number or statistic"
No details were given on which roles, teams, or projects were affected
Undead Labs has confirmed a new round of layoffs, but its leader is refusing to disclose how many employees were affected, saying: "I would hate to reduce the impact to those individuals to a number or statistic."
The remark, made by the studio's head in the wake of the cuts, puts the Washington-based developer — the studio behind the State of Decay franchise — among the growing list of game companies that have trimmed headcount while withholding precise figures. That withholding matters operationally: without a confirmed headcount, affected employees, job seekers, and industry trackers cannot size the reduction, compare it against prior rounds, or verify claims about the studio's remaining capacity.
What does the refusal to disclose actually change?
For the studio's own teams, an undisclosed number creates asymmetric information. Departing staff know their own status; remaining staff do not know the full scale of the cut or what it implies for project staffing. For the wider industry, unnumbered layoffs are harder to aggregate into accurate sector-wide employment tracking, which analysts and press rely on to gauge labor-market conditions.
The leader's stated reasoning is a human one — that attaching a figure risks reducing people to data points. The practical counterweight is that disclosure is also what allows the industry to measure, and ultimately respond to, the scale of job losses across studios.
The comments also sidestep questions about:
- How many roles were eliminated in this round
- Which disciplines or projects the cuts touched
- Whether the reduction changes shipping plans or live-operations staffing
- Whether severance and placement support are being offered
None of those points were addressed in the leader's statement.
Why headcount disclosure has become a flashpoint
Across the games industry, layoff announcements have split into two camps: companies that publish affected-headcount figures as part of their announcements, and those that decline. Undead Labs' leadership has now placed the studio firmly in the second group.
The tension is straightforward. Studio leadership frames nondisclosure as respect for affected individuals. Employees, unions, and labor observers more often read it as a transparency gap — one that can obscure whether cuts are a targeted restructuring or something broader, and whether leadership expectations for remaining teams have changed.
For a studio operating at Undead Labs' scale, with an established franchise in its portfolio, staffing levels directly determine how quickly content updates, patches, and any new project work can proceed. A cut of unknown size leaves partners and players unable to estimate that impact.
What comes next
What is worth watching now is whether Undead Labs or its leadership offers any follow-up detail — project status, hiring posture, or a revised staffing picture — and whether affected employees or their peers fill the information gap themselves. Until then, the exact size of this layoff round, and what it means for the studio's output, remains unquantified.
via Google News - Video Game Industry Layoffs (Source)