POLICYb433rel/workforce3 min read
Thick as Thieves studio cuts staff below 10 in second layoff round
Thick as Thieves has reduced its staff to "fewer than 10" employees after a second round of layoffs, per PC Gamer. The report omits prior headcount, project status, and any executive commentary.

Patch notes
Thick as Thieves retained "fewer than 10" employees after the latest cuts, per PC Gamer.
PC Gamer described the action as "another round," confirming at least a second layoff wave.
The PC Gamer report includes no executive quotation and no studio statement.
No prior headcount, project status, or leadership detail accompanies the announcement.
No timeline, closing date, or follow-up date was specified by the source.
Thick as Thieves has reduced its staff to "fewer than 10" employees after a second round of layoffs, PC Gamer reported. The studio's headcount now sits below the threshold typically associated with active multi-project development.
PC Gamer's report names only the residual figure — "fewer than 10" — and characterizes the cuts as "another round," confirming at minimum a second workforce reduction inside the same operating period. The piece does not specify the previous headcount, the size of either layoff wave, or which titles remain in active development.
What the PC Gamer report does not specify
- The studio's total headcount before either round
- Which projects are paused, cancelled, or continuing
- Whether any leadership departures accompanied the layoff
- The contractual status of remaining employees (full-time, contractor, transition)
- Whether a parent company, publisher, or investor has issued a separate statement
Without those data points, the report functions as a status flag rather than a full operational account of the studio's restructuring.
Why another round matters operationally
Studios that drop below 10 staff typically move into one of four operating states: live-service maintenance, porting or contract work, IP licensing or acquisition preparation, or active wind-down. The PC Gamer report does not identify which state Thick as Thieves is entering. Greenlight of new mid-budget work becomes functionally impossible at that scale, regardless of the studio's prior scope.
What the absence of a quote signals
PC Gamer's piece contains no quotation from a named executive and no studio statement, leaving management's framing of the cuts out of the public record. The "another round" headline establishes only that this is not the first workforce reduction at the studio — it does not convey duration, accumulated impact, or forward intent.
Comparably sized layoff announcements elsewhere in the industry have typically included at minimum a statement from the CEO or studio head, a listing of affected departments, and some indication of severance or transition support. The report on Thick as Thieves carries none of those elements, which leaves readers working from headcount alone.
What remaining staff typically retain
Workforce decisions of this scale usually trigger several procedural questions that PC Gamer does not address:
- Who controls in-progress and shelved IP
- Whether contractor relationships survive the layoff
- How accrued leave, severance, and contractor invoices are settled
- Whether middleware licenses (engines, analytics SDKs, backend services) carry transferability or termination clauses
Those questions matter for any developer considering a future application, any publisher with an outstanding contract, and any business evaluating the studio's catalogue for acquisition or licensing.
What to watch next
The next indicators of the studio's trajectory will be:
- LinkedIn profile deletions or status changes from Thick as Thieves staff
- Storefront status changes for the studio's existing catalogue
- Any formal communication from a publisher or holding entity on continuation, transition, or termination
- Removal of the studio's page from directories that list active developers
PC Gamer did not publish a timeline for further updates, an investor disclosure deadline, or a planned closing date. Without those anchors, the immediate forward question is whether Thick as Thieves or a parent organization issues its own statement — and at what headcount, if any, the studio reappears in active-developer trade databases.
via Google News - Video Game Industry Layoffs (Source)