TUNEDb612rel/funding-ma4 min read

Türkiye's Mobile Studios Draw $134m-Plus in Fresh Funding as Hits Stack Up

Grand Games, Talemonster and Circle Games headline a new funding wave in Türkiye, where puzzle studios now hold five of the US top 20 grossing slots for 2026.

Patch notes

  • Grand Games raised $70m in a Series B; Talemonster and Circle Games raised $30m and $25m Series A rounds respectively.

  • Scopely acquired a majority stake in Loom Games valuing it above $1 billion.

  • Cypher Games spent tens of millions on UA within months of launching Royal Smash, after a $30m Series A.

  • Türkiye holds five titles in the US top 20 highest-grossing games for 2026, per AppMagic IAP estimates.

  • Firstpoint VC launched a €50m fund this year targeting Turkish game companies.

Turkish mobile studios have pulled in more than $134m across recent rounds, led by Grand Games' $70m Series B, as the country's puzzle-led sector defies a global mobile slowdown flagged by rising UA costs and sluggish market growth.

Circle Games added $25m in a Series A, Talemonster Games raised $30m in its Series A, Bold Games took $6m, and Surge Games secured $3m in pre-seed funding. Rotatelab closed a seed round backed by Arcadia Gaming Partners and Laton Ventures. The figures surfaced around this month's Mobidictum Conference in Istanbul, where founders showed what one reporter described as open confidence — even arrogance — about their prospects, backed by both investors and government support.

Who is building these studios?

The pipeline runs through Peak (Toon Blast), Gram Games (Merge Dragons), Rollic and Dream Games (Royal Match). Alumni of those companies founded new success stories such as Dream itself, and that template now extends to graduates. One studio executive said 'elite graduates' are founding game studios rather than other businesses.

Arcadia Gaming Partners MD Akin Babayigit said Türkiye's best graduates now specifically target mobile games. Laton Ventures founding partner Görkem Türk joked that "in school days, gaming was not the sexiest thing to do" — but now every founder conversation starts with claims of long-held passion for the sector.

Are these overnight successes?

Not exactly. Loom Games became the poster child for rapid scaling after Scopely acquired a majority stake valuing the studio above $1 billion, following investment from Arcadia Gaming Partners. But Mobidictum CEO Batuhan Avucan noted the founders had already shipped Rollic's hit Twisted Tangle.

"They already understood prototyping, soft launches, rapid iteration and performance optimisation," Avucan said. "They were not experimenting blindly. They were operating within a system. Making one hit game might involve luck. Making multiple hit games requires a process."

Cypher Games shows the same pattern. CEO and co-founder Anil Simsek said the studio took four years to build before launching Royal Smash, which now generates millions of dollars per month — a year after the company closed $30m in Series A funding.

What does scaling cost?

Simsek claimed Cypher Games, which raised its $30m at the end of 2025, spent tens of millions on marketing within just a few months. Royal Smash competes directly with Flow Games' Smash Fest. AppMagic estimates put Royal Smash at 16.7m installs to date against more than 24m for Smash Fest over a similar timeframe; Smash Fest currently leads on estimated IAP revenue, while Royal Smash is growing faster in player spending. AppMagic does not estimate ad revenue.

Babayigit framed the capital requirement bluntly: "We are in a performance marketing-driven industry in mobile, so you need money to scale." He noted that a one or two million dollar raise would not have been enough to scale even three years ago.

That pressure explains Leus's new Cohort Publishing platform, which lets publishers acquire users before generating revenue that later feeds back into marketing campaigns. Homegrown capital is stacking up too: Arcadia Gaming Partners, e2vc, Laton Ventures, Ludus Ventures and Drilo Ventures all back the sector, and Firstpoint VC launched a €50m fund this year targeting Turkish success specifically.

How fast is the hit machine moving?

AppMagic data points to rapid movement since August:

  • Tribom Games — Jigsaw Block Sort generated an estimated $10m+ in player spending; monthly IAP revenue rose 955% from January to September.
  • Rotatelab — Cube Land earned $17m from player spending since launching this year, with September its best month.
  • Spyke Games — Yarn Loop generated an estimated $56.5m from player spending, mostly in 2026.
  • Grand Games — Magic Sort, Block Out and Car Match mark it as a repeat hitmaker.
  • Circle Games — Sort Express scaled monthly to record revenue in September 2026.

Türkiye dominates the 2026 global IAP revenue rankings for puzzle games: Royal Match (1st), Royal Kingdom (5th), Toon Blast (6th), Pixel Flow (11th), Match Factory (12th), Magic Sort (22nd), Color Block Jam (23rd), Toy Blast (24th), Match Villains (28th) and Yarn Loop (32nd). In the US, five of those titles sit inside the top 20 highest-grossing games overall for 2026. Ad revenue — a core part of Turkish hybridcasual businesses — is not counted in these figures.

Is there a bubble?

Avucan posed the question on stage: Turkish founders are expensive, he said, but the successes keep coming. "I think it's both, I think yes we're in a bubble," Babayigit said. "But every time someone says we're in a bubble there's another Loom Games... I've been in this sector for 15 years and every single year they say 'this year, that's it, it's a house of cards that's going to come crumbling down', and every year there's another counter."

He still flagged a real mismatch between expectations and reality across the growing roster of funded companies. Watch whether the next wave of Series B-stage studios converts raise capital into sustained chart positions — or whether the bubble call finally lands.

via youtube.com (Original)

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Priya Raman

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Market editor covering media and advertising at Game Dev Wire.

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