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Sony Raises Profit Outlook 9% and Confirms Next-Gen Console Is on Schedule
Sony raised its profit forecast 9%, moved 2.6 million PS5s last quarter, and CFO Lin Tao confirmed next-gen console development is on schedule despite memory price fears.

Patch notes
Sony raised its full-year profit forecast by 9 percent in its Q2 report
2.6 million PlayStation 5 units were sold in the past quarter, bringing lifetime shipments to 97.9 million
CFO Lin Tao confirmed next-generation console development is on schedule, with heavy investment weighted to the second half of the fiscal year
Marvel's Wolverine sold 2.4 million copies in two months, versus Ghost of Yotei's 3.3 million in one month
Sony cites a TSMC deal as cover against supply limitations during the memory crisis
Sony has lifted its full-year profit forecast by 9 percent and confirmed that development of its next-generation PlayStation console remains on schedule, according to the company's Q2 financial report published this week.
The disclosure matters because the industry is in the middle of a memory supply crisis, and component costs can derail hardware roadmaps. Just a few months ago, Sony CEO Hiroki Totoki publicly expressed skepticism about next-generation plans for exactly that reason. Now the company's messaging has shifted to confidence.
CFO Lin Tao addressed the timeline directly during the investor Q&A. "So this is a next-generation R&D," Tao said. "We are progressing as scheduled. So for the next-generation investment, so the second half would be a large impact of the investment amount. And the development itself is on schedule."
Sony is targeting the next fiscal year for its next-generation hardware rollout.
What did the report say about the platform?
The financial report itself spells out the company's priorities for the coming year: "Looking ahead to next fiscal year, we aim to continue to enhance user engagement and further strengthen monetization through the release of strong titles and the expansion of our service. We also intend to make solid progress in preparing for the next generation platform."
For studios and publishing partners, that reads as a dual mandate: ship strong software while the platform holder ramps up new hardware investment, with the heavier spending weighted to the second half of the fiscal year.
How is Sony handling the memory crisis?
An investor from BofA Securities pressed Sony on rising memory prices and their effect on profitability heading into a new generation. Tao answered that Sony has to assume its production pipeline will be capable enough to produce units at scale. Executive officer Naoya Horii added that Sony has a deal in place with TSMC, intended to ease concerns about supply limitations on the chip side.
Whether that fully insulates the business from DRAM and NAND price inflation is the open question — the report does not quantify the cost impact, and Totoki's earlier skepticism still hangs over the projections.
How is the current hardware and software performing?
The quarterly numbers behind the confident tone:
- 2.6 million PS5 units sold in the past quarter
- 97.9 million PS5 units shipped lifetime, a virtual lock to cross 100 million next quarter
- 9 percent increase in the full-year profit forecast
On the software side, Marvel's Wolverine sold 2.4 million copies in the two months since release. That figure looks soft next to Sony's own benchmarks: Marvel's Spider-Man 2 moved 2.5 million copies on its first day, and Ghost of Yotei sold 3.3 million in its first month, per Sony's own reporting.
What changes for the business?
The near-term picture for PlayStation is strong: hardware installed base approaching a nine-figure milestone, a raised profit outlook, and first-party releases still shipping at scale. The longer-term picture hinges on hardware economics. If memory prices keep climbing into the next fiscal year, the pricing discussion for the next-generation console becomes the decision worth watching — and Sony has so far offered no guidance on what that hardware will cost.
via sony.com (Original)
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News editor covering technology and product news in video game industry at Game Dev Wire.
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