POLICYb675rel/workforce3 min read
Rockstar and IWGB clash at tribunal over October dismissal of 34 staff
Rockstar and the IWGB opened a UK employment tribunal over the October dismissal of 34 staff, with the union alleging a Discord mole and the studio citing an 'irretrievable breakdown in trust and confidence.'

Patch notes
34 Rockstar staff were dismissed in October last year; the tribunal runs through October 16.
Claimants allege a Rockstar mole operated in the union Discord from February 2024 and reported to HR manager and co-studio operations director Charlie Kinloch.
Union membership crossed the 10% UK statutory recognition threshold in October 2025, weeks before the sackings.
The largest of three union Discord 'rooms' held roughly 350 members by October 2025, most anonymous, according to Rockstar.
Three of the 34 dismissed worked in Canada and were not union members, per Rockstar's filings.
Rockstar and the Independent Workers' Union of Great Britain opened an employment tribunal this week over the dismissal of 34 staff at the GTA developer last October, with both sides setting out sharply different accounts of what triggered the sackings. The hearing runs until October 16.
What does each side claim?
The 34 claimants argue Rockstar fired them because of their union activities, not for the gross misconduct and alleged leak of confidential information the company cited at the time. According to legal filings obtained by Game Developer, the claimants allege Rockstar placed a mole inside the union's Discord server as early as February 2024, with that person feeding information back to HR manager and co-studio operations director Charlie Kinloch.
What was the alleged mole watching?
The claimants say the source flagged a sharp rise in union recruitment in October 2025, shortly before membership crossed the 10% threshold required for UK statutory recognition. The dismissals followed weeks later. According to the claimants, managers escorted them from the building without advance warning or specific allegations, and union Discord membership dropped sharply in the days that followed.
How is Rockstar defending the sackings?
Rockstar disputes the union-busting characterization. The company frames the decision as a response to past leaks, including unfinished GTA 6 development footage that surfaced online, and argues that game design warrants the same level of protection as any closely guarded corporate formula. In its filings, Rockstar compares its approach to that of Apple or Coca-Cola.
The studio also describes the union's Discord server as three "rooms" of increasing size and openness, with the largest containing roughly 350 members by October 2025, most of them anonymous. Rockstar claims dismissed employees granted outsiders, including former staff, "competitors," and a journalist, access to sensitive internal information within that space. The company characterizes the dismissals as an "irretrievable breakdown in trust and confidence" rather than retaliation for organizing, and notes that three of those fired in Canada were not union members.
What is at stake for studios?
The 10% statutory recognition threshold is the legal trigger that gives a union the right to demand formal recognition from an employer in the UK. Crossing that line in October 2025 would have pushed Rockstar into formal collective bargaining on pay, hours, and conditions, a step the studio's filings implicitly treat as a line in the sand.
For studio operators, the case will turn on whether the tribunal accepts Rockstar's documented pre-existing concerns about confidentiality as the genuine cause of action, or whether the timing relative to the recognition threshold and the alleged Discord surveillance point to protected activity as the real driver. Either ruling will set a working precedent for how UK game developers monitor organizing spaces and how they document misconduct claims that coincide with union milestones.
Rockstar's invocation of Apple and Coca-Cola as analogues for trade-secret protection also tests how broadly UK employment tribunals will accept consumer-product framing in software contexts, where unfinished work circulates across teams by design. The 34-person headcount, the cross-border nature of the sackings, and the explicit reference to a journalist in Rockstar's filings make this a rare employment case in games with cross-disciplinary implications for HR, legal, and communications strategy. Watch for any settlement signals and the tribunal's findings before the October 16 close.
via gamedeveloper.com (Original)