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Games unionisation reaches 15 countries with 1,900-worker Blizzard deal

Microsoft has agreed a first union contract covering 1,900 Blizzard workers with up to 34% wage rises, hybrid work and AI protections, as union leaders from the UK, France and Poland chart the next fights in workplace organising.

Patch notes

  • Microsoft signed a first union contract with 1,900 Blizzard workers, awarding up to 34% wage increases, hybrid work, AI protections, recall rights and severance above the industry standard

  • More than 130 worker groups across 15 countries have organised in games, per IWGB's Austin Kelmore

  • Poland's Gamedev Workers Union, founded two years ago, is officially established in ten studios covering half its membership

  • Approximately 40% of Polish game developers operate as one-person service companies, per union member Artur Ganszyniec

  • The GamesIndustry.biz HR Summit in London on October 1 will hold two sessions on engaging trade unions

Microsoft has agreed a first union contract covering 1,900 workers at Blizzard, awarding wage increases of up to 34%, hybrid work mandates, AI protections, recall rights for laid-off staff and severance above the industry standard. Austin Kelmore of the IWGB Game Workers and Game Worker Solidarity frames it as proof that "company executives are learning the more power workers build, the more they're going to have to concede if they want the work done."

The contract with the Communications Workers of America arrives a decade into a wave that now spans more than 130 worker groups across 15 countries. Eight years ago, Kelmore notes, "there were hardly any unions or game workers in unions." The conversation in studios has since flipped, he says, from "should the games industry unionize?" to "which workers are going to unionize next?"

Workplace actions have followed: SAG-AFTRA's strike for voice-actor protections, ZeniMax walkouts over remote work and outsourcing, and union-organised protests outside Rockstar Games, Activision, Ubisoft, Bethesda, Riot Games and Build A Rocket Boy.

What have games unions actually won?

Kelmore's global tally of recent contract gains covers:

  • four-day work weeks and six-hour work days
  • hybrid and fully remote arrangements
  • contractual AI protections
  • pay increases and contractual bonuses
  • reduced layoff scope
  • harassment case resolutions
  • millions of dollars recovered for mistreated staff

"Early on, a large portion of our casework was teaching people who ran companies what the law is," Kelmore said, adding that unions have repeatedly forced studios to honour disciplinary, grievance and redundancy procedures.

Where does the French model stand?

Marc Rutschlé of Solidaires Informatique at Ubisoft Paris says unions now sit on the workers council at "almost every Ubisoft company in France" — a sharp change from five years ago, when no union held a seat. Rutschlé considers this "pretty standard for a French company" and a sign that social dialogue at Ubisoft is maturing.

He calls AI "the biggest enemy of video games right now," arguing studio closures trace back to capital that flowed to AI vendors in the last three to four years. His verdict on the wider French sector is blunt: "Almost every major studio has fallen into bankruptcy or is starting layoff plans."

What blocks Poland's organising drive?

The Polish Gamedev Workers Union, founded two years ago under the Workers Initiative umbrella, has official status inside ten studios that account for half its membership. Member Artur Ganszyniec argues Polish trade-union law was drafted in the 1980s "with heavy industry in mind" and offers little cover for creative or remote workers. The union has already represented staff during layoffs, offered legal aid, negotiated workplace regulations and run an informal support network, Ganszyniec added.

Approximately 40% of Polish developers now operate as one-person service companies selling hours back to the studios they sit in, trading sick pay and notice periods for marginally higher rates. Some employers, Ganszyniec said, "waste significant sums in legal fees suing the union to stall cooperation."

What's worth watching next?

The GamesIndustry.biz HR Summit returns to London on October 1 with two sessions on engaging trade unions productively. Rutschlé argues the case is straightforward: better conditions "means having more experienced and more diversified workers — and that leads to better games." Kelmore expects executives to keep conceding as worker power compounds, with US, UK and Canadian unions already coordinating protests on each other's behalf.

via GamesIndustry.biz (Source)

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News editor covering media and advertising at Game Dev Wire.

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