ADDEDb173rel/market-data3 min read
Mobile Game Ad Revenue Cleared $12B in 2025, Sensor Tower Reports
Sensor Tower tracked $12 billion in mobile game ad revenue across 19 markets in 2025. AppLovin and AdMob now command 65% of network spend as ad-monetized titles climb to 55.6% of the market.

Patch notes
Mobile game ad revenue exceeded $12 billion in 2025 across 19 tracked markets, Sensor Tower reports
Ad impressions in mobile games hit 2.4 trillion in 2025; ad-monetized game downloads reached 24.6 billion, peaking in January at 2.33 billion
Share of ad-monetized mobile games rose from 45.1% in July 2021 to 55.6% in May 2026 against stagnating IAP
AppLovin and AdMob accounted for 65% of mobile game ad revenue in May 2026, up from 61% eighteen months earlier
Block Blast! led individual games with $127M in ad revenue from January to May 2026; Hungry Studio led publishers at $131.2M
Mobile game advertising generated more than $12 billion across 19 tracked markets in 2025, according to Sensor Tower, with ad impressions across the segment reaching 2.4 trillion for the year.
The figure, drawn from the analytics firm's mobile games panel rather than a global total, captures activity in the United States, Canada, France, the United Kingdom, Italy, Germany, Spain, Indonesia, India, Japan, Malaysia, Mexico, Poland, South Korea, Saudi Arabia, Thailand, Turkey, Brazil and Vietnam. Downloads of mobile games carrying advertising reached 24.6 billion in 2025, peaking in January at 2.33 billion.
How fast is ad monetization expanding?
The share of mobile games monetized through advertising rose from 45.1% in July 2021 to 55.6% in May 2026, Sensor Tower reported. The shift has run against stagnation in in-app purchase (IAP) revenue across the same cohort.
The geographic split is sharp. Sensor Tower analysts noted that in developing markets the majority of mobile game revenue comes from advertising, while mature markets continue to lean on IAP. In India, ads accounted for 70.3% of mobile game revenue from January to May 2026. In the United States over the same period, ads contributed just 22.1%, with IAP dominating.
Which categories and genres capture the spend?
Casual and hyper-casual titles each took roughly 40% of mobile game ad revenue from February to April 2026. Hybrid games generated another 16%, while mid-core titles captured 4%.
Within genres, puzzle games led with 53% of ad revenue in the same window, followed by arcade games at 13%. The puzzle share points to where rewarded video and interstitial inventory concentrates, given the genre's reliance on short, session-based retention loops.
Where does the network spend concentrate?
AppLovin and AdMob together accounted for 65% of mobile game ad revenue in May 2026, up from 61% eighteen months earlier. The combined share gives the two networks a near-duopoly position in the monitored markets.
Which games and publishers led in 2026?
Block Blast! topped the game rankings for January through May 2026 with $127 million in ad revenue. Vita Mahjong followed at $89.8 million, with King-owned Candy Crush Saga in third at $81.1 million.
At the publisher level, Hungry Studio led with $131.2 million, ahead of Easybrain ($117.3 million) and Onesoft ($113.5 million). All three publishers sit within roughly $18 million of each other, leaving the year-end top position unresolved.
What changes for studios?
For developers weighing IAP against advertising, the data underscores a maturing bifurcation: emerging markets now lean heavily on ad-supported models, while mature markets continue to monetize through purchases. The category breakdown indicates casual, hyper-casual and puzzle developers face the most direct competition for ad budgets, with mid-core publishers holding a comparatively narrow 4% slice.
Network concentration is the second operational signal. With AppLovin and AdMob capturing roughly two-thirds of monitored spend, mediation stacks and waterfall optimizations tied to those two partners will increasingly determine whether studios hit revenue targets in 2026.
Sensor Tower's next refresh of its mobile games advertising panel will indicate whether the ad-share growth past 55.6% continues or plateaus as IAP cycles resume.
via Game World Observer (Source)