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miHoYo to invest $14.7 billion in AI over three years
miHoYo CEO Liu Wei announced a 100 billion yuan ($14.7 billion) AI investment over three years, targeting GPU clusters, training systems and AI-driven NPCs for future projects.

Patch notes
miHoYo will invest 100 billion yuan (~$14.7 billion) in AI over three years.
CEO Liu Wei announced the plan at a private AI-focused event in Beijing.
The investment targets an internal AI ecosystem with GPU clusters, training systems and applied solutions.
Planned use cases include NPC systems and content generation for new miHoYo projects.
Wei said the studio is prepared for failure: "We'll just consider it as having organized a grand fireworks display."
miHoYo will invest 100 billion yuan (approximately $14.7 billion) in artificial intelligence over the next three years, CEO Liu Wei announced at a private event in Beijing dedicated to AI.
The funding will be allocated in stages, according to Wei, who heads the Shanghai-based studio behind Genshin Impact and Honkai: Star Rail. The figure ranks among the largest single-company AI commitments ever disclosed by a game developer, and it dwarfs typical R&D budgets across the industry.
What does the money build?
Wei outlined a concrete target: a complete internal AI ecosystem. Its components include:
- GPU clusters to train and run models in-house
- Training systems for developing those models
- Applied AI solutions embedded into production pipelines
The studio expects these systems to play a significant role in the development of new miHoYo projects. Two named use cases are NPC systems and content generation, which suggests the company wants AI to handle both behavioral simulation and asset or quest production rather than just internal tooling.
How does this change miHoYo's production model?
For a studio whose open-world games ship with large volumes of dialogue, characters and region-based content updates, applied AI for NPCs and content generation points directly at production costs. Genshin Impact operates on a roughly six-week patch cadence, and each release demands new quests, enemies and events. If internal models can accelerate any part of that pipeline, the 100 billion yuan spend becomes an investment in scaling output without proportionally scaling headcount.
The GPU cluster plan also signals vertical integration: instead of renting compute from external cloud providers, miHoYo intends to own its AI infrastructure, mirroring the approach of large platform holders rather than traditional publishers.
What did Liu Wei actually say?
Wei framed the initiative with unusual candor for a company of miHoYo's size. He said the studio is not pursuing AI success at any cost and is prepared for failure, even though it would obviously prefer the opposite outcome.
"Even if nothing comes of it and we achieve no result, we'll come to terms with it. We'll just consider it as having organized a grand fireworks display," Wei said.
The comment matters operationally: it sets internal expectations that the three-year spend carries no guaranteed return, and it positions the program as exploratory rather than a commitment to specific shipped features.
What happens next?
The investment unfolds over three years, so the first measurable signals — hires for AI teams, GPU procurement, or the appearance of AI-driven systems in a shipped miHoYo title — will likely surface gradually. Watch whether upcoming Genshin Impact or Honkai: Star Rail updates include visibly AI-assisted NPC behavior, which would mark the first public test of whether the $14.7 billion bet translates into shipped gameplay.
via gamesindustry.biz (Original)
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