BALANCEb206rel/platforms-stores2 min read
Lords of the Fallen 2 Ends Epic Games Store Exclusivity
Lords of the Fallen 2 has exited its Epic Games Store exclusivity, reopening the sequel's PC distribution to additional storefronts and a wider buying audience.

Patch notes
Lords of the Fallen 2 is no longer exclusive to the Epic Games Store on PC
The exclusivity break reopens distribution to additional storefronts, with Steam the standard beneficiary
The report does not specify whether the exclusivity window expired or was terminated early
Lords of the Fallen 2 has broken free of its Epic Games Store exclusivity, according to a report from OC3D, ending the arrangement that had confined the game's PC release to a single storefront.
The move marks a distribution shift for the action-RPG sequel. Epic Games Store exclusivity deals typically lock a PC title to Tim Sweeney's storefront for a fixed window, trading reach for a guaranteed revenue split and, in many cases, upfront guarantees from Epic. When those windows lapse, publishers routinely widen distribution to Steam and other platforms to capture the larger audience that Valve's storefront commands.
For CI Games, the publisher behind the Lords of the Fallen franchise, ending the exclusivity reopens access to Steam's user base — historically the dominant PC sales channel for mid-budget and AAA titles alike. GamesIndustry-style tracking has repeatedly shown that titles transitioning from Epic exclusivity to Steam see a measurable second sales surge, as storefront visibility, wishlisting, and regional pricing options expand.
The original deal positioned Lords of the Fallen 2 as part of Epic's ongoing strategy of securing timed PC exclusives, a program the company has scaled back from its peak years but still maintains for selected titles. Epic's standard revenue split of 88/12 in the developer's favor — compared with Valve's tiered 70/30 to 80/20 structure — remains a core argument for the storefront, though reach has been the persistent counterargument.
What changes for the business side is straightforward: broader distribution means more storefronts handling payments, regional pricing, and customer support, but it also multiplies potential revenue channels. For a sequel carrying the weight of a franchise that CI Games has spent years rebuilding after a troubled first follow-up cycle, maximizing PC reach is an operational decision as much as a commercial one.
The report does not specify whether the exclusivity window expired on schedule or whether the publisher negotiated an early termination. Neither does it detail which additional storefronts the title will reach beyond Epic's platform, though Steam is the standard beneficiary when such exclusivity arrangements end.
Players who had held off purchasing rather than installing the Epic Games Store client now gain an alternative route to the game, a pattern that has driven wishlist spikes and launch-week sales bumps for comparable titles making the same transition.
Worth watching: whether CI Games confirms the expanded storefront lineup with a formal launch date on additional platforms, and whether the publisher signals a permanent shift away from exclusivity deals for its future releases.
via Google News - Epic Games Store Steam (Source)