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Funcom to lay off staff, narrows focus to Conan Exiles and Dune: Awakening

Funcom will lay off staff and narrow its portfolio to Conan Exiles and Dune: Awakening, dropping all other projects under Tencent ownership.

Funcom to lay off staff as it pivots to focusing solely on Conan Exiles and Dune: Awakening - GamesIndustry.biz
Funcom to lay off staff as it pivots to focusing solely on Conan Exiles and Dune: Awakening - GamesIndustry.bizAI-generated

Patch notes

  • Funcom will lay off staff as it pivots to focus solely on Conan Exiles and Dune: Awakening

  • The pivot drops all other projects from the studio's portfolio

  • Funcom has been fully owned by Tencent since 2020

  • Dune: Awakening launched in June 2025 as Funcom's newest title

  • The layoff headcount has not been disclosed in the initial report

Funcom will lay off staff as it pivots to focus solely on Conan Exiles and Dune: Awakening, GamesIndustry.biz reports. The decision narrows the Norwegian studio's output to two live titles. Every other project in its portfolio loses internal backing.

The company has not disclosed the number of affected employees in the initial report. Funcom operates studios across Norway, Sweden, Portugal, Canada and the United States. Its parent company is Tencent, which acquired full ownership of Funcom in 2020.

What does this change for the studio?

The strategy is now a two-product business. Conan Exiles, the survival game that launched in 2018, remains the revenue backbone. Dune: Awakening, the survival MMO set on Arrakis, released in June 2025 and becomes the second pillar. All other development work stops or moves elsewhere.

For teams inside Funcom, this means consolidation around live operations. Live games need content cadence, community management and monetization support rather than greenlight experimentation. Staff attached to projects outside the two named titles face the most direct risk.

For players, the signal is continued investment in the two surviving games. For partners and licensors — Funcom holds rights to both the Conan and Dune properties — the portfolio just shrank to the safest bets.

Why studios converge on live titles

This move follows a familiar pattern in the industry. Rising development costs and uneven demand for new releases have pushed publishers toward established live-service games with predictable income. A studio that supports one or two proven titles spends less on risk than one running several bets in parallel.

Funcom's recent history reflects that pressure. Dune: Awakening sold strongly at launch but sustaining an MMO demands continuous content pipelines, server infrastructure and live teams. Focusing resources on two games is the operational answer to that cost structure.

What to watch next

The exact headcount reduction and the affected locations should surface in the coming days. Watch also for Funcom's next financial disclosure under Tencent, which will show whether the two-title focus stabilizes revenue or whether further cuts follow.

via Google News - Video Game Industry Layoffs (Source)

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Staff writer covering regulation, policy and their impact on video game industry at Game Dev Wire.

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