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Bohemia Interactive takes minority stake in Everwind developer Enjoy Studio

Bohemia Interactive has secured an undisclosed minority stake in Polish developer Enjoy Studio, its first equity investment in Poland after Everwind surpassed 300,000 Steam early-access sales.

Bohemia Interactive takes minority stake in Everwind developer Enjoy Studio
Bohemia Interactive takes minority stake in Everwind developer Enjoy StudioAI-generated

Patch notes

  • Bohemia Interactive secured an undisclosed minority stake in Polish developer Enjoy Studio.

  • Everwind entered Steam early access in March 2026 and has sold more than 300,000 copies.

  • Enjoy Studio joined Bohemia Interactive's Incubator program in 2024.

  • Bohemia Interactive's Incubator program was established in 2016.

  • The deal is Bohemia Interactive's first equity investment in a Polish studio.

Bohemia Interactive has secured an undisclosed minority stake in Polish developer Enjoy Studio weeks after Everwind crossed 300,000 Steam early-access sales, formalizing a two-year relationship that began through the Czech publisher's Incubator program in 2024. The transaction is the first equity investment Bohemia has made in a Polish studio.

Enjoy Studio will continue operating as a co-owned entity with retained creative independence. Financial terms remain undisclosed.

What does the timing signal?

The agreement lands four months after Everwind entered Steam early access in March 2026, where the co-op FPS survival RPG has sold more than 300,000 copies. For Bohemia Interactive, the announcement extends a publishing calendar that already includes last month's release of the 2.5D adventure platformer Space Tail.

Read together, the two moves suggest Bohemia intends to run its Incubator pipeline as both a publishing funnel and an M&A pipeline through 2026.

What has Enjoy Studio shipped so far?

The studio debuted commercially with The Witch of Fern Island, an open-world life simulation published through indie.io.

Beyond first-party development, Enjoy Studio runs a publishing and porting services arm whose credits include UI redesign and multi-platform production support for Aurorian Studios' One Lonely Outpost. That hybrid structure — proprietary IP plus external services work — gives the team revenue diversification at a stage when most indies of comparable size still rely on a single SKU.

What is Bohemia Interactive's stated rationale?

Marek Španěl, co-founder and CEO of Bohemia Interactive, framed the capital deployment as a long-horizon talent bet rather than a single-title acquisition.

"We have known Enjoy Studio closely for two years, and what convinced us most were the people behind it. We share a similar approach to making games and communicating with players," Španěl told Game Developer.

"Everwind has shown what this team is capable of, but this investment is not about a single game. It is an expression of our confidence in the talent of the entire studio and a step toward a closer, long-term partnership. We want to make the best games we can together and bring them to as many players as possible."

How does the Incubator program fit?

Bohemia Interactive established its Incubator in 2016 to support indie developers through prototype creation and launch. Enjoy Studio joined the cohort in 2024, two years before the equity stake was confirmed.

The Incubator's stated mission is incubation, but the Enjoy deal suggests the program also operates as a funnel for capital deployment when a portfolio company hits early commercial traction.

What changes for studios and teams?

For Enjoy Studio, the deal provides closer access to Bohemia Interactive's publishing infrastructure, QA resources and platform relationships without surrendering control over its own production roadmap. The studio retains operational independence, including the ability to take on outside publishing and porting work.

For indie developers in Poland and Central Europe, the agreement marks Bohemia Interactive's first formal capital commitment in the region — a precedent that may pull in competing publishers watching the same talent pool.

Watch Everwind's 1.0 launch window and any further Bohemia Interactive Incubator announcements through 2026. A successful early-access conversion would likely reset the publisher's return-on-Incubator math and accelerate similar minority investments elsewhere in Central and Eastern Europe; an underperforming launch would quiet that regional M&A signal for at least a quarter.

via store.steampowered.com (Original)

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News editor covering media and advertising at Game Dev Wire.

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