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Epic Games Ships Faster New Launcher, Pressures Steam on Storefront Speed
Epic Games has shipped a faster, rebuilt PC launcher, taking aim at Steam's edge in client performance. Studios gain a smoother shelf, not new terms.

Patch notes
Epic Games has released a new, faster version of its PC launcher, Windows Central reports.
The update targets the performance gap with Valve's Steam client.
Epic's store takes a 12 percent revenue cut versus Steam's default 30 percent.
The Epic Games Store launched in December 2018 and initially lacked basic features like a shopping cart.
Epic Games has released a faster, rebuilt version of its PC games launcher, escalating its long-running challenge to Steam's dominance of the PC storefront market.
The headline claim is speed. Epic's launcher has historically drawn criticism for slow load times and sluggish navigation compared with Valve's Steam client, and the new version directly targets that gap. For developers and publishers weighing platform strategy, a more responsive Epic Games Store client removes one recurring objection from players who avoided the store on performance grounds.
Windows Central first reported the release.
What does this change for studios?
In practical terms, a faster launcher changes the quality of the shelf, not the terms of the deal. Epic's pitch to developers has always rested on its 12/88 revenue split (the store takes 12 percent versus Steam's default 30 percent) and its free weekly game program, which has driven account creation and user acquisition. What it has lacked is a client players actually enjoy opening.
That matters because discovery on the Epic Games Store still skews toward heavily promoted titles, free giveaways and exclusives. A smoother client experience increases the time players spend browsing, which in turn raises the value of a standard listing rather than a marketing-funded placement.
The competitive frame is clear:
- Steam remains the default PC marketplace for most players and most studios.
- Epic's store differentiates on revenue share, exclusivity deals and free games.
- Client performance has been one of the few areas where Steam held an unambiguous edge, and Epic is now contesting it.
A storefront fight measured in install base
Epic has spent years buying market position. The company has funded timed exclusives, given away thousands of free games and courted developers with the more favorable split. Steam, for its part, has responded with its own tiered commission structure, cutting its take to 25 percent for titles earning past $10 million and 20 percent past $50 million.
Neither side has displaced the other. Steam continues to command the majority of PC game sales, while the Epic Games Store functions as both a storefront and a strategic distribution channel for Epic's own titles, including Fortnite.
The launcher itself is the front door to that ecosystem. Faster startup and navigation reduce friction for the free-game claimers, the Fortnite players and the exclusive-seeking buyers who make up the store's traffic base. Every second shaved off load time is a second a player doesn't spend reconsidering whether to switch back to Steam.
Why speed complaints mattered
Launcher performance might sound like a cosmetic concern. It isn't. The launcher is the store's entire interface, search tool, library manager and update pipeline. When it lags, players perceive the whole marketplace as second-rate, and that perception leaks into purchase decisions.
Steam's client has its own critics, and Valve has iterated on it slowly over the years. But Epic's store launched in December 2018 without even a shopping cart, and it accumulated a reputation for missing basic functionality that Steam users took for granted. Epic has closed most of those feature gaps since — wishlists, reviews, self-service refunds and the like — leaving raw performance as one of the last obvious differentiators.
What comes next
The open question is whether a faster client moves market share or merely silences complaints. Watch Epic's next quarterly of claimed free-game redemptions and monthly active users for a signal: if engagement holds or climbs after the launcher update, the performance investment paid off. Steam's response, if any, will tell you whether Valve considers the threat real.
via Google News - Epic Games Store Steam (Source)
More from Priya Raman
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Market editor covering technology and product news in video game industry at Game Dev Wire.
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