FIXEDb954rel/platforms-stores3 min read
Apple's EU Fee Overhaul Pushes Studios Toward Direct-to-Consumer
From October 1st, 2026, EU developers face a single set of Apple terms: a 5% Core Technology Commission replaces the per-install fee, and D2C becomes a core capability.

Patch notes
From October 1st, 2026, all EU developers operate under a single set of Apple business terms.
The per-install Core Technology Fee is replaced by a 5% Core Technology Commission on alternative store, web and external-link sales.
Apple in-app purchase commission is 26%, or 15% for small businesses and subscriptions after year one.
Alternative in-app payments carry 20% (10% reduced tier); external-link purchases add a 15% (10%) fee on top of the 5% commission.
Xsolla's Ola Dokun hosts a D2C strategy session at PGC Nordics on Tuesday, October 20th.
From October 1st, 2026, all EU developers operate under a single set of Apple business terms, capping a regulatory shakeout that replaces the per-install Core Technology Fee with a 5% Core Technology Commission on sales made through alternative app stores, web distribution and external purchase links. That change, forced by the EU's Digital Markets Act, is the sharpest concrete signal yet that mobile platform economics are being rewritten.
The rest of the new fee structure matters just as much. Apple's own in-app purchase now carries a 26% commission, dropping to 15% for small businesses and for subscriptions after their first year. Alternative in-app payments carry 20%, or 10% on the reduced tier. Purchases made through an external link within seven days carry a 15% store fee — 10% on the reduced tier — on top of the 5% commission.
What does this change for studios?
The headline percentages are only part of the story. The deeper shift is about who owns the player relationship. When studios gain more control over how players discover, purchase and engage with their games, the commercial calculus changes. Alternative payment methods cut transaction costs. But they also import operational complexity that platforms previously absorbed: tax, fraud, chargebacks, compliance, currencies and local payment preferences all land on the studio's desk.
Player expectations vary dramatically by market. In some regions, cards and digital wallets dominate. In others, bank transfers, carrier billing or local payment networks can be critical to conversion. That pushes monetisation strategy toward localisation, not just fee arbitrage.
The winning approach will not necessarily be to move everything off-platform. It's about deciding where the platform provides enough value, and where a direct relationship creates more value for both studio and player.
Why D2C is becoming strategic
This is where direct-to-consumer channels earn their keep. A studio-owned web shop, loyalty program, subscription, virtual currency portal or other direct channel creates revenue opportunities while giving developers something the traditional platform relationship rarely provides: a first-party commercial relationship with the player.
That relationship supports better personalisation, richer offers, cross-game engagement and more flexible promotions. It also diversifies revenue beyond the constraints of a single storefront.
But D2C shouldn't mean recreating an in-app store on the web and hoping players follow. As the source puts it: "The proposition needs to be compelling. Exclusive value, convenience, loyalty benefits, better bundles or experiences can give players a genuine reason to engage directly."
Monetisation gets flexible and local
As payment rules and platform fees evolve, studios need to think beyond a single monetisation model. The most effective strategy may combine traditional in-app purchases with alternative billing, web shops, subscriptions, advertising, live-service offers and other revenue streams. The right mix depends on the game, the audience and the market.
This also means treating payments as part of the player experience, not back-end infrastructure. A payment journey that feels unfamiliar, inconvenient or insecure can wipe out the benefit of a lower platform fee. The commercial question becomes more sophisticated: what combination of channel, payment method, offer and player incentive produces the strongest long-term value?
The discussion lands at PGC Nordics
Xsolla VP of strategic insights & market intelligence, global enterprise, Ola Dokun, will host a session on Tuesday, October 20th at PGC Nordics titled "The rulebook is being rewritten: building a direct-to-consumer strategy that lasts." Dokun will cover how developers can build direct player relationships, reduce dependence on traditional platform economics and open additional revenue through D2C.
The next phase of mobile monetisation won't be about choosing between platforms and going direct. It will be about building a portfolio of channels, payment methods and player relationships, and knowing when each creates the most value. The question is no longer simply how much revenue a game generates — it's who owns the relationship that generates it. Watch how Apple's October 2026 terms perform in practice; early adoption data from EU studios will signal whether the 5% commission genuinely shifts distribution behaviour.
via pgconnects.com (Original)
More from Marcus Bennett
Show full bio
News editor covering technology and product news in video game industry at Game Dev Wire.
190 articles