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Undead Labs makes 'significant' layoffs after splitting from Xbox
Undead Labs, the State of Decay studio, has made significant layoffs after splitting from Xbox, per Game Developer. Headcount and project impact remain undisclosed.

Patch notes
Undead Labs has made what it called 'significant' layoffs, Game Developer reports.
The cuts follow the studio's split from Xbox.
The number of affected employees has not been disclosed.
Microsoft acquired Undead Labs in 2018; State of Decay is its flagship franchise.
Undead Labs, the Seattle-based studio behind the State of Decay franchise, has made what it described as "significant" layoffs, according to a report by Game Developer, with the reductions coming after the studio split from Xbox.
The studio has not publicly specified the number of employees affected. Game Developer characterized the scale of the cuts as significant, and the timing ties them directly to the studio's separation from Microsoft's publishing organization.
What does the split from Xbox change?
Undead Labs had operated as part of Microsoft's first-party ecosystem since its acquisition in 2018, when Microsoft brought the studio in to bolster Xbox Game Studios' lineup with the State of Decay series, a survival franchise built around base management and permadeath mechanics.
The separation ends that publishing relationship. For the remaining teams, it changes the funding model: instead of drawing on Microsoft's first-party budget, the studio must now secure financing, publishing partnerships or independent revenue on its own terms. Layoffs of this kind typically follow such a transition, as a studio recalibrates headcount against a narrower capital base.
The studio has not announced what form its independence will take — whether it will seek a new publisher, self-fund development, or pursue acquisition by another party.
What is known about the layoffs?
The confirmed facts are narrow:
- Undead Labs has conducted a round of layoffs it characterized as significant.
- The cuts follow the studio's split from Xbox.
- The exact headcount reduction has not been disclosed publicly.
- Affected roles and departments have not been itemized.
Game Developer's report is, at the time of writing, the primary public account of both the layoffs and the separation. Neither Microsoft nor Undead Labs has published a detailed statement enumerating the affected positions.
The State of Decay franchise remains the studio's principal asset. State of Decay 2 shipped in 2018 and received years of post-launch support, including content updates and platform expansions, before support wound down. The studio has not announced a new title since the split became public.
What changes for the studio and its staff?
For departing employees, the immediate question is severance terms, which the studio has not detailed publicly. For those remaining, the operational question is project continuity: a studio that loses a significant share of staff mid-cycle typically must rescope active projects or pause pre-production work while leadership re-establishes a funding path.
For Microsoft, the split removes another mid-sized studio from a first-party portfolio that has undergone repeated restructuring across its gaming division in recent years. For the broader industry, the episode fits a continued pattern of post-acquisition consolidation, in which studios absorbed during platform expansion later reduce headcount or exit publisher portfolios entirely.
No analyst estimates of the financial impact have been published, and none should be assumed.
The detail to watch next is whether Undead Labs names a publishing partner, discloses the number of employees affected, or announces a project under its new independent structure.
By James Calloway
via Google News - Video Game Industry Layoffs (Source)
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Senior reporter covering money, funding and market shifts around video game industry at Game Dev Wire.
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