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Two Years After Unity's Runtime Fee, Godot's Gains Are Real

Godot's community and contributions doubled after Unity's 2023 pricing crisis, the Foundation says. Now the engine ships an Asset Store beta, Vulkan support, and a growing professional userbase.

Patch notes

  • Godot's community and contributions doubled after the 2023 peak of interest and continue growing faster than before, per Foundation executive director Emilio Coppola.

  • Godot 4.0 launched in March 2023 with improved 3D support and Vulkan compatibility; the Godot Asset Store launched in beta weeks ago with heavy submission volume.

  • Developers cite open-source ownership as the decisive advantage: studios can fork the engine and ship engine-level customisations impossible under proprietary licenses.

Godot's community and contributions doubled after the 2023 spike in interest triggered by Unity's runtime fee controversy and have kept growing faster than before, according to Emilio Coppola, executive director of the Godot Foundation.

The open-source engine has been publicly available since 2014, but spent most of that time with a low profile among developers. Unity's attempted pricing overhaul in 2023 changed that. Developers did not just complain on social media — they moved. Coppola's account is corroborated by usage patterns on the ground.

"The number of developers using Godot has most certainly been increasing steadily over the past few years," says Tim FitzRandolph of Walaber Entertainment, creator of JellyCar Worlds and Parking Garage Rally Circuit. "This is easily evidenced by the number of game jam submissions using Godot both increasing in absolute numbers, but also as a proportion of all submissions as well."

The composition of the userbase has broadened too. "Two years ago, I had trouble finding anyone except hobbyists," says Dan Gerstein, game director at Pistol Shrimp. "Now, the odds of other people knowing about it and even having dabbled with it are much higher."

The feature gap, measured properly

Godot in 2023 was not a like-for-like Unity replacement, and developers remain clear-eyed about that. Unity still offers more total functionality, but FitzRandolph argues the comparison only matters at the level of specific projects. For his games, Godot covers everything he needs, and its malleability lets him add what's missing himself.

The engine has also closed ground on its own merits, independent of Unity's missteps. Godot 4.0, released in March 2023, brought improved 3D support and Vulkan API compatibility. Console support improved through W4 Games, a company co-founded by Godot veterans.

Where Godot still lags is in out-of-the-box presentation. Unreal assumes a photorealistic HD target and ships with lighting presets that make dropped-in models look finished; Godot assumes nothing. "People assume you can't do 3D games in Godot," says Jay Baylis, co-director at Bytten Studio, maker of Cassette Beasts. "It does still lag behind; if you are making a AAA action game, you probably are better off using Unreal at this point in time."

Coppola notes that some unfavourable comparisons reflect migration friction rather than genuine deficits — workarounds built for Unity's design choices simply don't apply. Learning resources were also thinner, though that is changing, with creators like Brackeys now publishing Godot tutorials.

The plugin ecosystem is following the same path. Godot counterparts to popular Unity Asset Store tools are appearing, and the Foundation launched its own Godot Asset Store in beta weeks ago. Coppola reports an "overwhelming amount of submissions" to review already.

Ownership as the core value proposition

Ask studios what they want next — better level streaming, an improved 3D pipeline — and the underlying answer is consistent: Godot must stay open source. FitzRandorph wants it to become "the game engine equivalent of Blender." Gerstein, whose studio Pistol Shrimp originally built its own C++ and SDL solution before pivoting to Godot, frames it as control: "What happened with Unity a couple years back is a good reminder of the control you cede by relying on someone else's proprietary tech."

The structural argument matters commercially. If the Foundation ever made decisions its users rejected, developers could fork the engine outright. Tom Coxon, co-director at Bytten Studio, says Bytten has pushed engine-level optimisations for performance issues specific to its own project — customisation impossible under proprietary licensing.

Coppola ties this to governance. As a non-profit, the Foundation has no shareholders expecting growth, and charges nothing for the engine, so its efforts go toward donors and existing users. His critique of Unity's trajectory is blunt: "When all you care about is a line going up, you will try to do whatever it takes to make it happen."

Gerstein sees the market signal strengthening rather than weakening: with LLM features being attached to everything and licenses growing more arcane, Godot's niche will only become clearer. He would start his studio's next project in Godot without hesitation.

The near-term marker to watch is the Godot Asset Store's emergence from beta, and how quickly its plugin ecosystem narrows the practical gap developers still cite against Unity.

via gamesindustry.biz (Original)

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Staff writer covering marketplaces and e-commerce at Game Dev Wire.

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