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Supermassive Games cuts staff again three months after Directive 8020 launch
Supermassive Games is conducting a fresh round of layoffs three months after releasing Directive 8020, according to PC Gamer. The cuts extend an earlier 2025 reduction at the Guildford-based studio.
Patch notes
PC Gamer reports a second wave of layoffs at Supermassive Games, three months after the release of Directive 8020.
The studio has not publicly disclosed the size of the headcount reduction or the teams affected.
Supermassive operates from Guildford, UK, and is majority-owned by Nordisk Games, the investment arm of Nordisk Film, which took its stake in 2022.
Directive 8020 is the latest entry in the Dark Pictures Anthology, published by Bandai Namco.
No unit sales or sell-through figures for Directive 8020 have been disclosed publicly.
The UK-based developer Supermassive Games is conducting a fresh round of layoffs roughly three months after the release of Directive 8020, the latest entry in its Dark Pictures Anthology, according to a report from PC Gamer.
PC Gamer's report frames the move as a continuation of cuts already underway at the studio, describing the latest reductions as affecting "even more people" at the Guildford-based developer. The outlet has not publicly stated how many roles the round affects or which teams are in scope, and Supermassive had not issued a public statement on the headcount at the time of writing.
How does this fit with earlier cuts?
The "even more" wording in PC Gamer's headline signals a second-wave reduction rather than a one-off adjustment. The outlet previously reported on an earlier round of layoffs at Supermassive in 2025, the size and scope of which were not detailed in the public reporting available.
That Supermassive is cutting staff three months on from shipping a tentpole release follows a pattern studios across the sector have repeated for the past two years: reductions timed to post-launch windows, when the production cohort that built the title no longer matches the smaller group needed to support the live product and seed the next one. Without unit sales or sell-through data for Directive 8020, the direct link between the title's commercial performance and the headcount decision remains unverified.
Where does Supermassive sit commercially?
Supermassive operates from Guildford, UK, and has historically run a multi-project slate anchored by the Bandai Namco-published Dark Pictures Anthology alongside longer-form and licensed work. The studio sits inside Nordisk Games, the investment arm of Denmark's Nordisk Film, which took a majority stake in 2022. Under the deal terms disclosed at the time, Nordisk committed to preserving the studio's operational independence, a structure that has drawn external scrutiny in subsequent quarters as the headcount has tightened.
Studios of Supermassive's profile — narrative-led, mid-sized, with a parent investor — face a specific set of pressures. The capital that funds multi-year projects typically requires either margin discipline or visible growth in live and catalogue revenue, and the post-launch window is the standard moment for owners to reset payroll against that expectation.
What changes for the studio's pipeline?
Reductions three months after a major release typically fall hardest on post-launch support, marketing contractors, and adjacent production roles, though Supermassive has not detailed the structure of the cuts. Whether the redundancies reach core production teams tied to the next title is the open question for studios tracking Supermassive as a counterparty, employer, or competitor.
What to watch next
Three signals are worth tracking over the next four to six weeks. First, whether Supermassive issues a statement confirming the headcount, the affected teams, and the operational rationale. Second, whether the cuts are concentrated in support and marketing functions — a contained readjustment — or extend into core production roles, which would point to pipeline contraction. Third, whether any unannounced project is paused, cancelled, or restaffed in the wake of the cuts.
PC Gamer's report does not name a closing date for the consultation process, and UK redundancy procedures for groups of this size typically run 30 to 90 days from announcement to finalisation. The next public marker to watch is whether the studio's parent or its publishing partner issues a statement before that window closes.
via Google News - Video Game Industry Layoffs (Source)