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Supermassive Games Cuts Over 70 Staff

Supermassive Games has cut more than 70 staff, Insider Gaming reports, hitting the Until Dawn and Dark Pictures studio amid ongoing sector-wide contraction.

Patch notes

  • Supermassive Games has laid off over 70 people, per Insider Gaming's report.

  • The studio is known for Until Dawn (2015), the Dark Pictures Anthology, and The Quarry (2022).

  • No official breakdown of affected roles, teams, or projects has been released.

  • The cuts land amid successive layoff waves across the games industry in 2023-2024.

Supermassive Games has laid off more than 70 people, according to a report from Insider Gaming, marking one of the larger single-studio headcount reductions to surface in the UK development sector this cycle.

The studio, best known as the developer of the Dark Pictures Anthology and the 2015 breakout horror title Until Dawn, has not publicly detailed which departments or projects the cuts affect. The figure of more than 70 redundancies comes from Insider Gaming's reporting; Supermassive has not issued a breakdown of roles lost, severance terms, or whether the reductions are concentrated in art, engineering, QA, or narrative teams.

What does this change for the studio?

A reduction of this size matters operationally. Studios of Supermassive's profile typically run multiple parallel projects — the Dark Pictures entries alone shipped at an annual cadence for several years — and a cut exceeding 70 staff usually forces a rethink of how many productions can run simultaneously.

For a studio whose output depends on branching-narrative pipelines — heavy in cinematic animation, performance capture, and localized dialogue — thinning any one of those disciplines slows the whole pipeline. Until Supermassive or its parent clarifies which teams were cut, the practical question for partners and players is whether announced or rumored projects stay on schedule.

Who is Supermassive Games?

The Guildford-based studio built its reputation on interactive horror. Until Dawn became a commercial and critical success after its 2015 release, and Supermassive followed it with the Dark Pictures Anthology series — Man of Medan, Little Hope, House of Ashes, and The Directive 8020 cycle of releases — plus The Quarry in 2022 and titles in virtual reality.

That portfolio made the studio one of the more recognizable mid-size developers in the UK, and a consistent employer for narrative-focused talent. Layoffs at this scale therefore register beyond a single company's internal restructuring: they remove specialized cinematic-horror developers from a regional talent pool that has already absorbed multiple rounds of industry-wide cuts.

How does this fit the wider pattern?

The reduction arrives amid a prolonged sector-wide contraction. Across 2023 and 2024, studios across the industry — from major publishers to independent developers — executed successive waves of layoffs, project cancellations, and closures, with UK studios repeatedly featured among them.

Each cut of this size compounds two effects. First, experienced developers enter a crowded job market, which pressures salaries and retention across the region. Second, publishers weighing external development partnerships grow more cautious about committing to studios whose staffing stability is uncertain — a feedback loop that makes recovery slower than the raw headcount numbers suggest.

No publisher, union, or industry body has yet commented publicly on the Supermassive cuts, and no official figure beyond the reported 70-plus has been confirmed.

What should studios and teams watch next?

Watch for three signals in the coming days: an official statement from Supermassive quantifying the redundancies and identifying affected disciplines, any disclosure about the status of in-development projects, and whether UK industry bodies or unionization efforts respond to the scale of the cut. Until an official confirmation lands, the over-70 figure stands as an estimate from a single outlet's reporting — one worth treating as a floor rather than a ceiling.

via Google News - Video Game Industry Layoffs (Source)

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Elena Vasquez

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Staff writer covering marketplaces and e-commerce at Game Dev Wire.

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