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South Korea Plans Six-Fold Hike in Per-Project Game Grants
South Korea is preparing a roughly six-fold increase in the maximum per-project grant available to game developers under a state-led program, with policy aimed at the country's mid-tier studio segment.

Patch notes
South Korea plans a roughly six-fold increase in maximum per-project game grants, per Tech Times
State support targets mid-tier studios that have outgrown incubation funding
Korean game exports fell from about $10.6B in 2021 to $7.95B in 2023, according to KOCCA
Grants are administered through KOCCA and the Ministry of Culture, Sports and Tourism
The plan remains a reported intention, not enacted policy; KOCCA's next funding cycle historically opens in Q1
South Korea is preparing a roughly six-fold increase in the maximum per-project grant available to game developers under a state-led program, according to Tech Times, with the policy aimed at strengthening the country's mid-tier studio segment.
The reported scale-up would mark one of the more significant structural adjustments to Korean game funding in recent years. It would redirect state support toward studios that have outgrown incubation-stage backing but lack the scale of the country's largest publishers.
Korean cultural policy has historically tilted toward the top of the market, where Krafton, Nexon, NCSoft and Pearl Abyss dominate both domestic revenue and overseas publishing.
What changes for studios?
A higher per-project ceiling would let mid-tier developers plan multi-year productions with more stable budgets, retain staff through longer cycles, and compete more effectively for senior talent currently absorbed by the largest publishers.
It would also expand the pipeline of acquisition-ready IP for Korean and overseas publishers looking beyond top-tier names. For the broader Korean industry, the policy shift would arrive against the backdrop of a multi-year export contraction.
Korean game exports fell from roughly $10.6 billion in 2021 to approximately $7.95 billion in 2023, according to Korea Creative Content Agency (KOCCA) statistics. The post-pandemic correction has hit mid-tier studios hardest, with several rounds of layoffs across Korean game companies since 2023.
The grant increase also aligns with a series of Korean policy moves targeting content exports, including expanded tax credits for IP development and additional funding rounds for AI-driven production tools announced through 2024.
What is the current per-project ceiling?
The headline figure of a six-fold increase has not yet been paired with an absolute amount in publicly available reporting. Existing Korean game development grants administered through KOCCA's Game Industry Promotion Fund have historically spanned from approximately 50 million won (~$37,000) for early-stage support to several hundred million won for mid-sized projects, though specific ceilings have varied by program category and application cycle.
How will eligibility work?
The mechanics of the reported change remain unspecified in available coverage. Korean game industry funding is typically allocated through competitive calls administered by KOCCA and partner agencies, with applicants judged on production plans, team composition, market potential and Korean cultural content criteria.
Key questions — including which categories of studio qualify, whether the ceiling applies to a single project or a publisher portfolio, and how the funds will be disbursed — await clarification from the relevant ministry.
What should studios watch for?
In the near term, nothing operational changes. The plan remains a reported intention rather than an enacted policy, and studios preparing 2026 project plans should monitor KOCCA's next funding-cycle announcement, which historically opens in the first quarter of each year.
The grant ceiling, if enacted at the reported scale, would represent the first time in several years that Korean game policy has explicitly reweighted support toward the middle of the market — a move that could reshape M&A activity, talent flows and the country's IP export mix through the back half of the decade.
via Google News - Video Game Studio Funding (Source)
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