ADDEDb257rel/funding-ma4 min read
Savvy Games Pays $6 Billion for Moonton as ByteDance Exits Gaming
Savvy Games Group will pay $6 billion in cash for Moonton, adding Mobile Legends: Bang Bang and its 110 million monthly players to a PIF-backed portfolio.
![ByteDance Sells Moonton to Savvy Games for $6B [2026] - tech-insider.org](/media/2026/10/a2f86bfaf2753d56.png)
Patch notes
Savvy Games Group agreed to buy Moonton from ByteDance for $6 billion in cash, signed March 20, 2026.
The price is roughly a 50% premium over the near-$4 billion ByteDance paid for the studio in 2021.
Mobile Legends: Bang Bang passed 1.5 billion lifetime installs and 110 million monthly active players as of March 2026.
The deal is expected to close in Q2 or Q3 2026, pending regulatory approvals.
Savvy previously paid $4.9 billion for Scopely and formed ESL FACEIT Group in 2023.
Savvy Games Group has agreed to buy Shanghai-based Moonton Games from ByteDance for $6 billion in cash, the largest acquisition yet by Saudi Arabia's state-backed gaming arm. Bloomberg and Reuters reported the signed agreement on March 20, 2026, and Savvy confirmed it the following day, ending a buyer search that Bloomberg says ByteDance quietly revived as early as November 2025.
The price represents roughly a 50% premium over the near-$4 billion ByteDance paid for Moonton in 2021, according to both GameDeveloper.com and InvestGame's March 2026 reporting. By April 2026, GameDeveloper.com and M&A advisory Del Morgan & Co. ranked the deal among the six largest video game acquisitions on record — behind Microsoft's roughly $68.7 billion announced purchase of Activision Blizzard (completed at $75.4 billion) and Take-Two's $12.7 billion absorption of Zynga, but ahead of Savvy's own $4.9 billion Scopely purchase.
What does the deal cover?
The transaction buys Moonton's parent entity outright and covers the studio's full catalog, not just its flagship. That catalog includes:
- Mobile Legends: Bang Bang, the 2016 MOBA with more than 1.5 billion lifetime installs and over 110 million monthly active players as of March 2026, per figures Esports Charts reported alongside GameDeveloper.com's coverage
- Magic Chess: Go Go
- Magic Rush: Heroes
- Watcher of Realms
- Silver and Blood
Moonton will operate as a wholly owned Savvy subsidiary once the sale clears regulators, per GameDeveloper.com. CEO Zhang Yunfan and the existing management team are staying on, the studio keeps its Shanghai base, and employees have reportedly been offered new incentive programs.
Why is ByteDance selling?
ByteDance's 2021 purchase was a bet that gaming could become a third pillar alongside TikTok and Douyin. Five years on, PocketGamer.biz and Engadget both frame the sale as the close of a lengthy buyer search, and ByteDance has spent 2025 and 2026 redirecting capital into AI infrastructure while defending TikTok against regulatory pressure in multiple markets. A standalone mobile esports studio sits outside that focus. The sale lets the company book a return on a five-year-old acquisition and free up cash and management attention for AI.
How does Moonton fit Savvy's portfolio?
Savvy Games Group, a Riyadh-based holding company wholly owned by Saudi Arabia's Public Investment Fund, doesn't build games itself — it buys studios and platforms outright and lets them keep operating under existing leadership. Its holdings now span:
- Scopely, the mobile publisher behind Monopoly GO! and MARVEL Strike Force, acquired for $4.9 billion in 2023 (announced April, closed July)
- ESL FACEIT Group, formed in 2023 from the merger of ESL Gaming and FACEIT, two of the largest independent esports tournament operators
- VSPO, an esports organization held as a portfolio company at an undisclosed value
- Moonton, pending close
The strategic logic is direct: Savvy now controls a mobile publisher, a live-service acquisition engine, a tournament operator, and one of mobile gaming's biggest MOBA franchises. Few companies outside Tencent can claim that spread.
What happens next?
The deal is signed but not closed. Both companies expect regulatory approvals to run into the second or third quarter of 2026 — earlier reporting, including Outlook India's Respawn vertical in February 2026, had targeted a Q1 close. A Gulf sovereign wealth vehicle acquiring a Chinese-founded studio with a Southeast Asia-heavy user base touches trade and data-flow questions across multiple jurisdictions, and both companies built a full quarter or two of runway into their estimate.
What's the market signal?
GameDeveloper.com and MergerSight both read the ~50% premium as evidence that buyers now pay up for mobile esports audiences with proven staying power rather than unproven new titles. The pattern repeats elsewhere: Tencent is reportedly negotiating to raise its stake in Supercell at an $11 billion valuation, per The Information's reporting cited by Pandaily — roughly 8% above the $10.2 billion it paid in 2016.
The deal also prices what a mature, profitable mobile studio is worth to a capital-rich buyer, a data point that matters for every conglomerate sitting on a gaming unit it no longer treats as core. Tencent and NetEase both fit that description. Bloomberg has flagged an adjacent signal worth tracking: Savvy's Moonton timeline is on pace to wrap before a separate EA merger decision the outlet expects in September 2026 — another deal tied to the same PIF-backed dealmaking now reshaping ownership of gaming's biggest studios.
via google.com (Original)