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One in three acquired game studios shut down, 303-deal study finds
A 303-acquisition study by Sebastian Cardoso found 93 of 283 acquired studios closed, with 53% of closures happening within five years of the deal.
Patch notes
93 of 283 acquired studios (roughly one in three) have closed, per a study of 303 acquisitions since 2000.
Nearly 53% of closed studios shut down within five years of acquisition.
33 acquired studio closures occurred between 2023 and October 2026, versus just one between 2019 and 2022.
All 17 Activision Blizzard ownership periods ended in decline or closure; Nintendo closed none of its six acquired studios.
87.5% of internally founded studios in the study declined or closed.
One in three game studios bought by larger companies since 2000 no longer exists. That's the headline finding from a new analysis of 303 acquisitions by former Riot, Crytek and EA employee Sebastian Cardoso, published through his Game Studio Unlocked newsletter. Of the 283 acquired developers in his census, 93 were closed outright.
The timing of those shutdowns is blunt. Cardoso found that 49 of the closed studios — nearly 53% — shut down within five years of their acquisition. Roughly half a decade is what most acquired teams get.
The broader picture is worse than the closure rate alone suggests. Cardoso measured outcomes across the whole sample and found 60.8% of acquired studios either declined or closed. Only 71 studios, 25.1% of the total, kept producing games at or above their pre-acquisition level while holding their organisational structure together.
Does the buyer matter?
Dramatically. Cardoso's data splits outcomes by owner, and the spread is wide enough to shape any studio's decision on whom to sell to.
- All 17 ownership periods under Activision Blizzard ended in decline or closure.
- Nintendo closed none of the six studios it acquired.
- Microsoft posted a 63% decline-or-closure rate.
- Sony recorded 58%, Tencent 50% and Embracer 43%.
So the same exit can mean very different things depending on who signs the cheque. Nintendo's record across six deals and Activision Blizzard's across 17 sit at opposite ends of the spectrum, and the gap isn't marginal.
What does this change for studios weighing a sale?
For founders, the numbers frame the negotiation. If three in four acquired studios fail to maintain both output and structure, an acquisition offer reads less like a safety net and more like a coin toss weighted against independence. Internally founded studios fared worst of all: 87.5% declined or closed, a figure that suggests corporate parents treat organically built teams as the most expendable layer of their portfolios.
The pace of closures has also shifted sharply. Only one acquired studio shut down between 2019 and 2022. From 2023 to October 2026, that number was 33 — a more than thirtyfold jump in the comparable span, even accounting for the shorter window.
Cardoso is careful about his own methodology. He notes the findings depend partly on how decline is defined. If you exclude studios absorbed into their parent companies or shifted into support work, the 60.8% decline-or-closure figure drops to 51.6%. Still a majority. Still a warning.
The caveat worth keeping
This is one analyst's census, not an audited dataset, and the sample of 303 acquisitions is filtered through his definitions of decline, closure and continuity. The headline ratios should be read as estimates built on a single researcher's classification work rather than industry-standard accounting.
Even so, the direction of the data is consistent with what the industry has watched since 2023: consolidation followed by cuts. Any studio currently fielding acquisition interest should probably ask how the buyer treated its previous purchases — because on this evidence, that history predicts the future better than any term sheet clause.
via gamestudiounlocked.substack.com (Original)
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News editor covering technology and product news in video game industry at Game Dev Wire.
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