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NetEase Closes Bad Brain Games Studio After Funding Failure

NetEase has closed Bad Brain Games Studio after The Midnight Riders failed to secure outside funding, disbanding the team and leaving the project's future uncertain amid a wave of Western studio shutdowns.

Patch notes

  • NetEase has shut down Bad Brain Games Studio

  • The closure followed the failure of The Midnight Riders to secure outside funding

  • NetEase has disbanded the development team behind the project

  • The shutdown continues NetEase's pattern of pruning underperforming Western operations

NetEase has shut down Bad Brain Games Studio after The Midnight Riders, the studio's lead project, failed to secure outside funding, according to a Notebookcheck report.

The closure follows an unsuccessful attempt to lock in additional investment for the title, leaving development halted. NetEase has disbanded the team behind the project, and the game's future remains unclear.

What does the closure mean for staff and IP?

Developers previously attached to Bad Brain Games Studio now face the standard options offered in publisher-led shutdowns: reassignment to other internal teams, severance, or a transition into the external job market. Studio-level dissolutions rarely convert into transfers, particularly when the closed operation was working on a single anchor project. The intellectual property attached to The Midnight Riders likely reverts to NetEase's central catalog, where the publisher can relicense, repurpose, or shelve it indefinitely.

The broader studio sector has absorbed multiple similar closures over the past 24 months, including operations backed by larger publishers that did not secure follow-on funding. Displaced developers in major North American production hubs now navigate a tighter hiring environment than the one that defined 2021 and early 2022, when talent shortages drove aggressive compensation packages and bidding wars. The pool of experienced game makers released by recent shutdowns has shifted leverage back toward employers, a reversal from the candidate-driven market of two years ago.

Where does this fit in NetEase's strategy?

The Chinese publisher has built out a Western portfolio through wholly owned studios, joint ventures, and minority investments across North America, Europe, and Japan. That expansion has run alongside a multi-year dispute with Blizzard Entertainment over World of Warcraft distribution rights in China, resolved with a renewed licensing arrangement in early 2024. Closing Bad Brain Games Studio continues a pattern of pruning operations that miss commercial or financial milestones rather than continuing to subsidize them indefinitely.

NetEase has reported strong overall revenue growth throughout 2023 and 2024, giving the publisher the financial capacity to absorb individual studio write-downs while still pursuing selective Western investments. The strategic posture since 2022 has favored concentrating resources on fewer, higher-conviction projects rather than spreading capital across a wide slate of external studios. That posture reflects a broader industry shift away from the portfolio approach that defined publisher behavior during the 2020-2021 capital flush.

What signals should teams watch next?

The next data point worth tracking is whether NetEase announces additional closures in the coming quarter or attempts to license the Midnight Riders IP to a third party. Studio-level shutdowns tied to funding shortfalls have become a recurring feature of the current market environment, where publishers are less willing to backfill private capital gaps and more willing to terminate projects early.

Developers pitching concepts to NetEase or comparable publishers should expect stricter evidence-of-traction requirements before greenlight decisions. Vertical slices, player-test data, and live community signals now carry more weight in front of investment committees than pitch decks and concept art alone. Teams that cannot demonstrate these checkpoints at the pitch stage will face the same outcome as Bad Brain Games Studio: a closed door rather than a funded production.

via Google News - Video Game Studio Funding (Source)

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Priya Raman

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Market editor covering media and advertising at Game Dev Wire.

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