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Nerial enters 'hibernation mode,' lays off remaining staff after 13 years

Reigns and Card Shark developer Nerial is ending development after 13 years and 11 games, laying off remaining staff with Devolver Digital's agreement.

Patch notes

  • Nerial is entering 'hibernation mode' after 13 years and 11 published games, laying off remaining employees

  • The decision was made together with Devolver Digital, which acquired the studio in 2021 and cut 40% of its staff in 2024

  • Co-founders François and Tamara Alliot say it is 'not the end of game dev' for them and plan to return 'to their roots'

Nerial, the UK studio behind the Reigns franchise, Card Shark and The Crush House, has announced it is entering "hibernation mode," ending development and laying off its remaining employees.

Co-founders François and Tamara Alliot shared the decision in a social media post, closing out a 13-year run that produced 11 published games. The move was made together with the studio's partners at Devolver Digital, which acquired Nerial in 2021.

"Oh no, another one of those studio announcements with text on a somber background color?" the post opens, nodding to the format that has accompanied dozens of layoff announcements across the game industry since late 2022. "Unfortunately, yes, another one. Nerial is entering hibernation mode. After 13 years and 11 published games, we have decided together with our partners at Devolver to end development at the studio."

What this means for the people

The co-founders used follow-up posts to praise each departing employee individually, urging other studios to hire what they called the studio's "fabulous" crew. The number of staff affected was not disclosed, but the layoffs land on a team already reduced in 2024, when Devolver cut 40 percent of Nerial's employees as part of its wider restructuring.

That earlier round puts the studio's closure in the context of Devolver Digital's broader cost-cutting. The publisher has spent the past two years trimming headcount across its portfolio following its 2021 listing and a period of aggressive studio acquisitions. Nerial was one of those acquisitions — picked up the same year Devolver went public.

A catalog built on experiments

Nerial built its reputation on mechanically distinctive games. Reigns, released in 2016, turned narrative decision-making into a card-swiping mechanic — Tinder-style left and right gestures governing a kingdom's fate across religion, military, economy and populace. The formula spawned a franchise, including the licensed Reigns: Game of Thrones and Reigns: The Witcher, both of which the co-founders thanked their collaborators for in the shutdown post.

Card Shark, released in 2022, applied a similarly tactile approach to 18th-century French con artistry, asking players to master sleight-of-hand minigames. The Crush House, the studio's most recent title, delivered a first-person reality-TV shooter with a comedic production twist, published by Devolver in 2024.

"It's been an incredible adventure," the Alliots wrote, saying they launched Nerial with "no expectations or ambitions." They characterized the hibernation as a pause rather than an exit: "not the end of game dev" for them, but a break before "going back to their roots."

"We need to take a break and reflect on everything that's happened before coming back with a new perspective," they concluded.

The industry picture

Nerial joins a long list of studios that have closed or drastically downsized since late 2022. For a studio of its size, its shutdown removes one of the more consistent voices in compact, systems-driven design — the kind of mid-budget experiment that publishers like Devolver have traditionally funded. The studio's 13-year, 11-game output is a notable strike rate in an era when many small teams ship two or three titles before folding.

For developers and studios watching Devolver's portfolio strategy, the closure is another data point. The publisher has not signaled whether its remaining owned studios face similar decisions, and its next earnings report should clarify how much of its restructuring is complete.

Whether the Alliots return with a new project — and whether their next venture ships under Devolver or independently — remains the open question worth tracking.

via nerial.co.uk (Original)

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James Calloway

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Senior reporter covering business strategy at Game Dev Wire.

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