TUNEDb745rel/studios-leadership3 min read

Jill Braff calls Obsidian merger 'primarily a change in reporting structure'

Bethesda president Jill Braff told Obsidian staff the studio's merger is 'primarily a change in reporting structure,' per an internal email reviewed by Aftermath, alongside 'another couple hundred' of Xbox layoffs.

Report: Bethesda president tells Obsidian staff it won't lose 'creative identity' after merge
Report: Bethesda president tells Obsidian staff it won't lose 'creative identity' after mergeAI-generated

Patch notes

  • Braff described the Obsidian merger as 'primarily a change in reporting structure' in an email reviewed by Aftermath

  • Xbox's restructuring announcement included 'another couple hundred of layoffs' across gaming operations

  • Obsidian laid off at least 52 workers in July 2025, part of a first wave totaling roughly 1,600 Microsoft gaming cuts in a single month

  • Feargus Urquhart and Obsidian's leadership will continue to lead the studio, which now reports to Braff

  • Todd Howard confirmed a new Fallout collaboration with Obsidian, with Fallout 5 in preproduction and Fallout: New Vegas and Fallout 3 remasters in development

Bethesda president Jill Braff has told Obsidian Entertainment staff that the studio's merger into Bethesda amounts to "primarily a change in reporting structure," according to an internal email reviewed by Aftermath.

The message arrived days after parent company Xbox confirmed it will fold Obsidian under Bethesda's umbrella as part of a broader restructuring that includes "another couple hundred of layoffs" across its gaming operations. The consolidation places the Fallout: New Vegas and Pentiment developer alongside Bethesda Game Studios, id Software, MachineGames, and ZeniMax Online under one leadership structure.

What is Braff telling Obsidian employees?

In the email, Braff reportedly wrote that "the creative identity and strengths that make Obsidian distinct will remain at the core of their studio and work." She added that CEO Feargus Urquhart and Obsidian's leadership team will continue to run the studio, which will now report directly to her.

The message frames a franchise-led operating model. Bethesda Game Studios retains creative leadership of the Fallout franchise, while Obsidian contributes within it. "Together, the teams will build on their longstanding relationship and the early work already underway on a new Fallout project, with more to share in the months ahead," Braff reportedly wrote.

Braff closed by acknowledging Obsidian's "extraordinary creative talent" and her "great respect" for the studio's history. She did not address whether Obsidian's internal tools, production pipelines, or staffing levels will change.

How did we get here?

Obsidian has weathered a turbulent year under Microsoft's Xbox restructuring. In July, the studio laid off at least 52 employees, part of a first wave of cuts that totaled roughly 1,600 workers across Microsoft's gaming division in a single month. Xbox has not disclosed the full headcount impact of this week's announcement, though it confirmed further "divestment" activity.

The new Fallout collaboration is not uncharted territory. Obsidian developed Fallout: New Vegas in 2010 under a publishing deal with Bethesda, and the project remains one of the most celebrated entries in the franchise. Earlier this year, Fallout franchise director Todd Howard confirmed Bethesda Game Studios and Obsidian would work together again on a Fallout title, calling the timing "right" given that Fallout 5 sits in preproduction and remasters of Fallout: New Vegas and Fallout 3 are in development.

What changes operationally?

For Obsidian's roughly 200-person team, the immediate shift is reporting lines: the studio now answers to Bethesda's president rather than through ZeniMax's prior structure. Whether creative workflows, technical pipelines, or staffing levels adjust remains undisclosed.

Braff's framing suggests a setup similar to how id Software and MachineGames have operated under ZeniMax. Bethesda Game Studios owns franchise direction, while partner studios contribute within defined parameters. That arrangement raises practical questions around engine and toolchain decisions.

  • Obsidian has historically built on modified versions of Unreal and other engines.
  • Bethesda Game Studios works in Creation Engine.
  • Whether the new Fallout project runs on Creation Engine 2, an updated Unreal fork, or a hybrid approach is the technical call worth watching.

What to watch next

Microsoft and Xbox have not detailed how the "couple hundred" of additional layoffs distribute across Arkane Lyon, id Software, MachineGames, and ZeniMax Online. The market signal worth tracking is whether Braff's "change in reporting structure" framing extends to those remaining ZeniMax studios, and when Bethesda and Obsidian reveal the first concrete details on the new Fallout project.

via gdcvault.com (Original)

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Market editor covering media and advertising at Game Dev Wire.

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