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Grasshopper Manufacture exits NetEase Games to operate independently

Grasshopper Manufacture has separated from NetEase Games to operate as an independent studio, ending a four-year run under the Chinese publisher that began with the 2021 acquisition from GungHo Online Entertainment.

Grasshopper Manufacture becomes independent as it splits from NetEase Games
Grasshopper Manufacture becomes independent as it splits from NetEase GamesAI-generated

Patch notes

  • NetEase Games acquired Grasshopper Manufacture from GungHo Online Entertainment in 2021 for an undisclosed sum.

  • Grasshopper was part of GungHo Group from 2013; CEO Suda51 founded the studio in 1998.

  • Romeo is a Dead Man shipped earlier this year and was cited by Suda as the trigger for the split.

  • Suda51 cited improved self-publishing know-how built under NetEase as the basis for independent operation.

  • Suda left the door open to project-level publishing collaboration with NetEase on future titles.

Grasshopper Manufacture is once again an independent developer, ending a four-year stretch under NetEase Games that began with NetEase's 2021 acquisition of the studio from GungHo Online Entertainment for an undisclosed sum.

CEO Goichi "Suda51" Suda announced the change in a press release, pointing to the launch of Romeo is a Dead Man earlier this year as the trigger for reconsidering the studio's direction.

"We found a strong desire to deliver titles in an even wider variety of styles to video game lovers everywhere," Suda wrote. "As such, Grasshopper Manufacture has chosen to move forward as an independent developer once again."

The studio characterised the split as cooperative, with no public dispute and no disclosed financial settlement.

"This decision was reached after thorough discussions with NetEase Games, and with their generous cooperation," Suda said. "We continue to cherish the amazing relationship our companies have built, and look forward to further collaboration when the opportunity arises."

What changes for the studio operationally?

The separation returns a developer Suda founded in 1998 to independent standing. The studio's catalogue includes the No More Heroes series, Killer7, and Shadows of the Damned.

Suda's statement leans heavily on capability built during the NetEase years. "Having improved our own self-publishing know-how, we now have a broad range of options available to us," he wrote, "and regardless of how our games may be published we remain committed to creating unique titles featuring the 'NO GAME NO LIFE' gaming experience expected of Grasshopper Manufacture."

Three operational shifts follow from that statement:

  • Future publishing decisions become project-by-project rather than routed through a single parent
  • Distribution and platform relationships opened under NetEase are renegotiable on each new title
  • Specific IP and revenue terms of the separation were not addressed in the release

Why is the timing significant?

Romeo is a Dead Man's release gave the studio a fresh post-launch benchmark to weigh its options. Combined with the upgraded publishing infrastructure, the timing suggests Grasshopper concluded it had enough operational weight to operate without a corporate parent — a posture other mid-sized Japanese developers have explored in recent years.

Suda's reference to "further collaboration when the opportunity arises" leaves the door open to project-level publishing deals with NetEase on future Grasshopper titles. NetEase's Tokyo offices continue to operate Sakaguchi-led Mistwalker and other partnerships independent of this agreement.

What happens next?

Three signals will clarify the studio's post-independence trajectory:

  • Identification of a successor publishing partner for unannounced projects
  • Disclosure, directly or through filings, of any revenue terms attached to the split
  • Catalogue activity in the form of ports, remasters, or new entries in dormant Grasshopper franchises

No pipeline was disclosed alongside the announcement, and Grasshopper has not named a successor publishing partner. The financial structure of the separation and the studio's first post-independence project reveal will be the next two indicators worth tracking.

via gamespress.com (Original)

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