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Epic's New Launcher Hits Preview, Claims 1.8x Faster Startup Than Steam

Epic's rebuilt launcher enters preview with a claimed 1.8x startup edge over Steam and new Linux support, built with AI-assisted 'vibe coding' methods.

Epic Games’ New “Vibe Coded” Launcher Is Now in Preview, Claims 1.8x Faster Startup Than Steam and Adds Linux Support -
Epic Games’ New “Vibe Coded” Launcher Is Now in Preview, Claims 1.8x Faster Startup Than Steam and Adds Linux Support -AI-generated

Patch notes

  • Epic's rebuilt launcher is available in preview now

  • Epic claims 1.8x faster startup than Steam; figure is unverified

  • The preview adds Linux support to the Epic Games Store client

  • Epic describes the launcher as 'vibe coded', built with AI-assisted development

  • No general-availability date has been announced

Epic Games has released a rebuilt game launcher in preview, claiming 1.8x faster startup than Valve's Steam client. The company also confirmed the new launcher adds Linux support, a first for the Epic Games Store on desktop.

The most unusual detail sits in the development method. Epic has described the project as "vibe coded," meaning engineers leaned heavily on AI-assisted tools to generate and iterate on the codebase. The claim comes from Epic itself and has not been independently verified.

What changes for developers?

The practical question for studios: does a faster launcher move units? Store clients are the front door to a marketplace. Slow startup times are a known friction point. They push players toward alternatives or toward keeping a client permanently closed until needed.

If Epic's 1.8x startup claim holds in real-world use, the gap between launching a game via Steam and via the Epic Games Store narrows. That matters for studios with timed exclusives or Epic-first releases. Every second of client overhead is a moment a player can abandon an impulse purchase.

Linux support carries different weight. It signals positioning against Steam Deck expectations, where Valve's Proton compatibility layer set the default experience. Epic has not detailed which Linux distributions or desktop environments the preview supports.

What is actually verified?

Only the release itself is confirmed. The performance figure is Epic's own claim, produced by the party with the most to gain from it. Third-party benchmarks have not yet appeared. Treat the 1.8x number as a vendor estimate until independent testing lands.

The same caution applies to stability. This is a preview build, not a general release. Epic has not published a date for the full launch. Studios building around the Epic Games Store SDK should test the preview against their own install and update pipelines before drawing conclusions.

Why the AI angle matters

The "vibe coded" label is more than a curiosity. AI-assisted development is spreading through game tooling, from asset generation to code completion. A major platform holder shipping a production client built this way sets a precedent.

It also raises maintenance questions. AI-generated codebases can be harder to audit. Launcher software handles payments, account access and telemetry. Epic has not commented on how it reviewed the generated code for security.

For engineering leads, the takeaway is procedural. If Epic can ship a cross-platform client this way, expect internal pressure to evaluate similar workflows. Expect equally hard questions about code review standards.

What to watch next

Watch two signals. First, independent startup benchmarks comparing the preview against Steam on identical hardware. Second, Epic's general-availability date, which will show whether the preview surfaces stability problems that delay rollout. Both will determine whether this is a real competitive shift or a marketing claim.


By Elena Vasquez

via Google News - Epic Games Store Steam (Source)

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Elena Vasquez

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Staff writer covering regulation, policy and their impact on video game industry at Game Dev Wire.

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