FIXEDb536rel/platforms-stores3 min read
Epic Claims Its New Launcher Beats Steam's Cold Start by 46%
Epic Games claims its rebuilt "vibe coded" launcher reaches the store page 46% faster than Steam from cold start — a vendor benchmark that now awaits independent testing.

Patch notes
Epic Games claims its new launcher is 46% faster than Steam from cold start to store page.
Epic describes the rebuilt launcher as "vibe coded," implying heavy AI-assisted development.
The 46% figure is Epic's own benchmark, not an independent test.
Valve has not responded to the comparison.
Independent verification of the claim is pending broad launcher availability.
Epic Games claims its newly rebuilt launcher loads 46% faster than Steam, measured from cold start to a fully rendered store page. The figure comes from Epic itself, not from an independent benchmark. The company describes the client as "vibe coded" — a term that's turning heads in engine and tooling circles, and one worth unpacking before anyone rewrites their own launcher roadmap.
The claim is specific in shape: cold start, not warm resume, and the endpoint is the store page rather than a game library or a title launch. That framing matters. Store-page load time is the metric most tied to browsing, discovery and ultimately conversion. It's the first screen a paying customer sees. Epic has chosen the number it wants quoted, and 46% is a big one.
What does "vibe coded" actually mean here?
The phrase generally refers to software built heavily with AI-assisted development — engineers describing intent in natural language and iterating fast on generated code, rather than hand-writing every subsystem. Epic hasn't detailed how much of the new launcher was produced this way, or which models and toolchains were involved.
So treat the label as a signal, not a spec sheet. What it does tell you is that Epic treated this rebuild as a rapid-iteration project rather than a multi-year architectural rewrite. For studios watching tooling trends, that's the interesting part. If a launcher-level client can be reworked this way and ship measurable performance gains, expect more platform owners to experiment with the same approach.
What does this change for developers?
For teams shipping on the Epic Games Store, a faster store front isn't cosmetic. Quicker cold starts mean more browsing sessions that actually reach a store page, which can lift visibility for titles buried below the fold. Discovery on EGS has long lagged Steam's; any improvement in how quickly users land on storefront content affects impressions, wishlists and conversion for every listed game.
For Epic, the claim fits a broader pattern. The company has spent years closing the feature gap with Steam — self-service publishing, better store tooling, weekly free games as a traffic engine. Launcher performance was one of the most persistent complaints from users. Addressing it directly, with a number attached, is an operational message: the platform's basics are being fixed.
For competitors, it sets a benchmark. Valve hasn't commented on the comparison, and Steam's client remains the market default by a wide margin. A 46% cold-start delta, if it holds up in third-party testing, doesn't move market share on its own. But it gives Epic a concrete talking point in outreach to publishers weighing exclusivity or simultaneous launches.
Should you trust the 46%?
Not yet at face value — and that's the honest read. The number is a vendor's own comparison across two different codebases, likely measured on hardware and configurations Epic selected. Independent outlets and users will run their own tests once the launcher is broadly available, and cold-start results vary heavily with disk speed, OS caching and background processes.
None of that makes the claim empty. Even a discounted real-world gain — say, a fraction of the quoted figure on mid-range rigs — would be a meaningful improvement over the launcher's reputation. The burden now shifts to verification.
Worth watching: whether Epic publishes its testing methodology, and how the delta looks once Steam ships its next client update. Those two data points will tell you whether 46% was marketing math or a genuine architectural leap.
via Google News - Epic Games Store Steam (Source)
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News editor covering technology and product news in video game industry at Game Dev Wire.
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