TUNEDb405rel/studios-leadership3 min read
Epic CEO blasts EU Kids Act draft, warns of damage to young creators
Epic's Tim Sweeney attacked the EU's September 16 EU Kids Act draft, which would bar under-15s from creating online accounts. He argued it would cut minors off from creator tools such as Roblox Studio.

Patch notes
The European Commission unveiled the EU Kids Act draft on September 16.
The draft would bar children under 15 from creating their own online accounts in the EU.
Epic Games CEO Tim Sweeney criticized the draft on X within hours of the announcement.
Sweeney specifically cited Fortnite's Creative Mode and Roblox's Roblox Studio as creator pipelines for minors.
The draft now enters trilogue negotiations between the Commission, Parliament and Council of the EU.
The European Commission unveiled a draft law on September 16 that would bar children across the EU from creating their own online accounts until they turn 15, drawing an immediate rebuke from Epic Games CEO Tim Sweeney, who warned the measure would be "terrible for the next generation of humanity."
What does the EU Kids Act actually propose?
The draft legislation, formally titled the EU Kids Act, is framed by Brussels as a child-safety initiative aimed primarily at social media. The text also covers online games, video services and other digital products used by minors. If adopted in its current form, the statute would require platforms to prevent under-15s from registering their own accounts in the bloc.
Why is Sweeney pushing back so hard?
Sweeney took to X within hours of the announcement to argue that restricting minors' access would damage more than gameplay. He framed mainstream games and apps as creative tools on par with traditional childhood pastimes such as painting and tree-house building.
"The apps and games of today are the paintbrushes and tree forts of yesterday," Sweeney wrote. "Fortnite has Creative Mode, Roblox has Roblox studio, and being a digital creator is in everyone's reach, till politicians take it away."
The Epic CEO singled out user-generated content (UGC) systems as the central concern. Both Fortnite's Creative Mode and Roblox's Roblox Studio, he argued, have turned digital creation into a default childhood activity. Cutting under-15s off at account creation, in his view, would lock an entire cohort out of that pipeline before they begin.
What is at stake for the UGC ecosystem?
The UGC layer has become central to multiple major platforms. Fortnite Creative, the user-built experience layer inside Epic's Fortnite, and Roblox Studio, the development environment inside Roblox, both depend on young users signing up, learning the tools and publishing their first projects. Removing the under-15 cohort from account creation in the EU would, in practice, remove the legal entry point to that funnel for a large share of European minors.
UGC-driven titles draw a meaningful share of engagement from younger players, and losing the under-15 cohort in the region would thin the top of the creator funnel before it starts. Studios weighing EU-specific workarounds will also have to weigh the cost of regional product fragmentation. Publishers serving both EU and non-EU users must decide whether to ship parallel onboarding tracks or absorb the bloc's stricter rules globally.
What changes for studios and platforms if the law passes?
For European game publishers, the practical work would land in three areas:
- Onboarding flow. Studios operating in the EU would need to verify the age of any new user before allowing account creation, or block under-15s from registering altogether.
- UGC pipelines. Tools like Fortnite Creative and Roblox Studio, which lean on first-person creation, would lose their youngest cohort of contributors in the region.
- Compliance overhead. Age-assurance infrastructure, parental-consent flows and data-handling rules would need to be rebuilt to match the new statute.
Each of those changes carries implementation cost, particularly for smaller studios without dedicated trust-and-safety teams. Publishers with global UGC infrastructure would also face a build question: whether to ship EU-specific onboarding branches or apply the age gate globally, a choice that affects telemetry, matchmaking pools and creator-economy rules.
What happens next?
The draft now enters the EU's ordinary legislative process. The Commission must negotiate the final text with the European Parliament and the Council of the EU before any version can enter into force.
Studios building UGC features for European minors should watch the trilogue timetable closely. The final age cutoff, the scope of age-assurance obligations and any carve-outs for creative tools will all be decided in those negotiations, and each variable will determine how aggressively onboarding, content moderation and creator-economy systems have to be redesigned.
via bloomberg.com (Original)