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Don't Nod warns it may run out of cash beyond January 2027

Don't Nod warns of "material uncertainty" beyond January 31, 2027 as gross cash falls to €8 million, with up to 90 French jobs at risk under a board-approved restructuring.

Don't Nod warns it may not have enough funding to operate beyond January 2027
Don't Nod warns it may not have enough funding to operate beyond January 2027AI-generated

Patch notes

  • Don't Nod warns it may not continue operating beyond January 31, 2027 without further external financing.

  • Gross cash fell to $9.3 million (€8 million) by end of July 2026, from €15.4 million at end of 2025.

  • Up to 90 positions in France could be cut under a plan approved by the board on September 4.

  • Operating EBITDA loss widened to $5 million (€4.3 million) from $2.3 million a year earlier.

  • Tencent, the largest shareholder, declined a short-term capital increase request earlier in 2026.

Don't Nod has warned of "material uncertainty" over its ability to continue operating beyond January 31, 2027, unless the French studio secures further external financing. The disclosure came alongside its first-half 2026 results and fresh detail on a restructuring plan first announced on September 1.

The headline numbers are stark. Gross cash fell from $17.9 million (€15.4 million) at the end of 2025 to $11.4 million (€9.8 million) at the end of June 2026, and dropped further to $9.3 million (€8 million) by the end of July.

How bad are the financials?

Total operating revenue, which includes capitalized production costs, fell 56% year-over-year to $7.1 million (€6.1 million), down from $16.2 million (€13.9 million). Revenue alone — covering sales and development work — declined 14% to $7.1 million (€6.1 million) from $8.1 million (€7 million).

The revenue split shows where the business is leaning. Sales fell to $4.1 million (€3.5 million), while development revenue rose to $3 million (€2.6 million), largely driven by a Montreal-based narrative game built on a "major" Netflix property.

The operating EBITDA loss widened to $5 million (€4.3 million), from $2.3 million (€2 million) in the same period last year.

Why did two projects fail to secure funding?

Don't Nod said neither Aphelion, its sci-fi adventure game, nor an unannounced project internally referred to as P14 met the funding-capacity criteria required by potential backers — despite what the company described as expressions of interest. That failure to convert interest into signed financing is central to the cash crisis now facing the publisher.

What does the restructuring change?

The studio is "refocusing its operations in France around a single production line, bringing together the expertise required to launch new projects before the completion of current productions," according to the company's statement.

The transformation project under consideration could cut up to 90 positions in France. The board approved the plan on September 4, and initial talks with employee representatives plus union negotiations have already begun.

CEO Oskar Guilbert said the results "confirm the major challenges facing our industry," adding: "The measures being considered today are difficult; we fully appreciate what they may mean for the employees affected and are ensuring that the necessary support measures are put in place."

Is this the first warning sign?

No. As GamesIndustry.biz reported in June, Don't Nod's auditors warned the company could run out of cash by November 2026 without further financing. That warning came after Tencent, Don't Nod's largest shareholder, declined a request for a short-term capital increase.

The studio also cut an unspecified number of jobs in 2025, following an earlier restructuring that reorganized development around three genres: RPG, narrative adventure, and action adventure.

What happens next?

The immediate pressure point is financing. With gross cash at €8 million as of end-July, an EBITDA loss running at €4.3 million per half-year, and both Aphelion and P14 currently unfunded, Don't Nod needs external capital or signed publishing deals well before the January 2027 deadline. The outcome of the French consultation process on up to 90 job cuts — and whether Tencent revisits its position — are the signals to watch in the coming months.

via dontnod-bourse.com (Original)

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Staff writer covering marketplaces and e-commerce at Game Dev Wire.

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