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Beholder: Conductor matched its launch sales 15 months after release
Alawar's Beholder: Conductor sold 81,088 copies in 14 days, 15 months post-launch, by stacking a 70% Daily Deal, Steam Train Fest and a Jestr creator campaign worth $5,600.

Patch notes
Beholder: Conductor sold 81,088 copies in 14 days, 15 months after launch, matching its launch sales.
The campaign netted $165,000 after refunds and Steam's commission, on $274,498 gross, at a 70% discount ($13.99 to $4.19).
A Jestr creator campaign ran July 20–26 and generated 9.2 million video views for $5,600.
The three other Beholder games sold 58,216 copies during the campaign versus 5,080 the prior fortnight.
64.5% of July wishlist purchases came from wishlists added in 2026, showing the spike drew new interest, not just old wishlists.
Alawar's indie spinoff Beholder: Conductor sold 81,088 copies in 14 days this July — 15 months after launch and on par with its release-window sales — without a single change to the game or its Steam page. No new trailer, no patch, no store refresh. The company's head of marketing credits the result to stacking three promotional channels on top of each other: a deep Steam Daily Deal, Valve's Train Fest event, and a paid creator campaign on the marketplace Jestr.
The mechanics are worth a close look for any studio managing a back catalogue.
How the promotion was built
The anchor was a Steam Daily Deal — a 24-hour front-page discount slot Valve awards at its discretion while the publisher sets the price cut. Alawar went to 70%, dropping Conductor from $13.99 to $4.19 in the US. The company had never discounted that deeply before, but its own data showed discounts below 50% converted worse, and Steam recommends a steep cut for Daily Deals.
Then timing. Beholder: Conductor — a game about monitoring passengers on a train — fit Steam's Train Fest, which ran July 20 to 27 and put the game on the festival's front page. Alawar aligned the Daily Deal with that window.
The third layer was Jestr, a creator marketplace connecting indie studios with video makers. The campaign ran July 20 to 26 and generated 9.2 million video views — for a game that had been out for over a year.
What the numbers did
The baseline was close to zero. In a seven-day period before the campaign, Conductor sold 202 copies for $1,071 net on Steam. In the first eight days of the promotion it sold 67,016 copies, reaching 81,088 by day 14.
Over the 14 days, Steam logged 41.73 million impressions and 743,055 store page visits — peaking around 190,000 visits in a single day. The campaign grossed $274,498 and netted $165,000 after refunds and Steam's commission. That figure doesn't deduct the $5,600 spent on Jestr, the only paid promotion outside Steam. Refunds ran at 2,781 copies, about 3.4% of units sold — a normal rate. Lifetime gross revenue for the game stood at $1,496,735 at the time.
Was it just old wishlists converting?
Alawar checked the cohort data, and the answer is largely no. During the first eight days, players added Conductor to their wishlists 83,348 times; the wishlist pool grew by 61,182 net while sales were pouring in.
Before July, most wishlist purchases came from wishlists added in 2024–25. In July the balance flipped: 64.5% of the month's 24,731 wishlist purchases came from 2026-added wishlists. That share hit 72.9% in August (3,781 purchases) and stayed above 70% in September (10,370 purchases through September 22).
The cohort data can't isolate which promotion drove each buyer, but it does rule out the simple read: the spike wasn't a deep discount cashing in years of accumulated wishlists. Newer wishlists dominated purchases, and the newer cohorts kept converting in the months after — a self-generated sales tail.
The halo reached the whole series
The effect didn't stop at one game. During the campaign, the three other Beholder titles sold 58,216 copies combined versus 5,080 in the prior fortnight, with net revenue rising from $4,806 to $60,800:
- Beholder: 31,878 copies ($28,500 net)
- Beholder 2: 14,825 copies ($18,000 net)
- Beholder 3: 11,513 copies ($14,300 net)
Bundles moved too. Three bundles featuring Conductor or the full series sold 37,684 units against 1,777 previously — Beholder × Conductor alone did 16,889. Buyers, in short, came for the discount and picked up the rest of the series.
What does this change for studios?
Alawar's argument is operational, not sentimental: don't write off shipped games. A Daily Deal alone, or a festival placement alone, had never produced this result for the company. The overlap is what worked — prominent placement, a relevant event audience, a hard price incentive, and external creator traffic all reinforcing each other. Search Suggestions traffic alone went from near zero to a 36,000-visit peak day, and combined with direct external traffic drove roughly 120,000 visits.
The exact mix will differ per game. The signal worth watching is whether other publishers start deliberately synchronizing Daily Deals, themed festivals and creator spend into single windows rather than spreading them out.
via store.steampowered.com (Original)
More from Priya Raman
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Market editor covering technology and product news in video game industry at Game Dev Wire.
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