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Auroch Digital lays off around a quarter of its workforce

Auroch Digital has opened redundancy consultations covering about a quarter of its Bristol studio, citing difficult market conditions as Fishlabs cuts staff and EA confirms BioWare's closure.

Auroch Digital lays off a quarter of its staff
Auroch Digital lays off a quarter of its staffAI-generated

Patch notes

  • Auroch Digital says its redundancy consultation affects around one quarter of studio roles.

  • The studio lists 51-200 employees, implying an estimated 13-50 affected positions.

  • Sumo Group acquired Auroch Digital for $8.3 million in 2021.

  • Auroch names Warhammer 40,000: Boltgun 2 and Starship Troopers: Ultimate Bug War! as recent deliveries.

  • Fishlabs announced reductions last week, while EA confirmed BioWare's closure after more than 30 years.

By Elena Vasquez

Auroch Digital has begun a redundancy consultation affecting around one quarter of roles at its Bristol studio, the company said in a LinkedIn statement. It also described the move as a restructuring, but provided no final dismissal total, implementation timetable or list of affected teams.

Auroch’s LinkedIn page lists the studio at between 51 and 200 employees. Applying the disclosed proportion to that band indicates an estimated 13 to 50 positions could be affected. That is a calculation, not a company figure, because both the employee range and reduction share are approximate.

Auroch’s stated reason

Auroch said its teams delivered Warhammer 40,000: Boltgun 2 and Starship Troopers: Ultimate Bug War! over the past year. The company praised the work and said both games received what it called a wonderful reception from players.

The statement paired that creative record with a blunt explanation:

“Despite that creative success, the same market conditions that have challenged so many of our fellow developers have now also affected us.”

Auroch said it had chosen to restructure the studio to manage a turbulent and uncertain period in the industry. The announcement identified broad market pressure rather than a specific problem involving either delivered game. It did not explain which shifts in demand, funding or production conditions caused the decision.

What does this change for Auroch Digital and its staff?

Operationally, the consultation points to a reduction of roughly one quarter of Auroch’s staffing capacity. The statement did not say whether the reductions affect game development, support, production or management. It also did not identify any title facing a staffing change.

Auroch gave no consultation deadlines, financial terms or placement targets. The company did, however, outline its support position:

“Our priority is supporting everyone through the consultation process with as much care and respect as we can. We will work hard to lessen the impact of these changes.”

Addressing staff directly, the studio said it was immensely proud of their work and deeply sorry for the situation. Auroch also asked partners and friends in the industry to consider finding positions for its staff in their studios. That creates a placement effort, although the company disclosed no partner list, placement target or hiring deadline.

The Sumo ownership context

Sumo Group acquired Auroch Digital for $8.3 million in 2021. The cuts concern a studio already operating under a larger games group. The announcement did not say Sumo directed the restructuring or explain the parent company’s role in the decision.

It also did not explain how the reduction affects Auroch’s organizational structure beyond the term “restructure.” The studio provided no revised team chart, management plan or commitment to future hiring.

A wider restructuring signal

Last week, relative to Auroch’s announcement, German developer Fishlabs announced workforce reductions affecting its development and support teams. EA also confirmed that Mass Effect and Dragon Age developer BioWare is closing after more than 30 years.

Those announcements do not establish a common cause. They do show that Auroch’s reference to difficult market conditions sits within a visible cluster of studio-level cuts and a major developer closure. For studios and service suppliers, the immediate consequence is a larger pool of experienced workers potentially looking for new roles, although Auroch provided no estimate of how many people will seek positions elsewhere.

The next concrete signal will be Auroch’s final reduction total, the functions affected and any project-level staffing plan. Until those details emerge, the announcement establishes a large reduction at the studio but not its final organizational shape.

via linkedin.com (Original)

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Elena Vasquez

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Staff writer covering regulation, policy and their impact on video game industry at Game Dev Wire.

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