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800+ CWA Workers Rally Across U.S. and Canada Against Xbox Layoffs

Over 800 CWA members and allies rallied across the U.S. and Canada this week against Microsoft's 3,200 planned Xbox cuts, escalating a dispute that now includes a July 15 NLRB unfair labor practice charge.

Save Our Game Workers: CWA Members Rally Across U.S. and Canada Against XBOX Layoffs - Communications Workers of America
Save Our Game Workers: CWA Members Rally Across U.S. and Canada Against XBOX Layoffs - Communications Workers of AmericaAI-generated

Patch notes

  • Microsoft's gaming division announced 3,200 planned job cuts last month, with the first 1,600 reductions scheduled for early September.

  • CWA represents nearly 4,000 video game workers at Xbox studios across the U.S. and Canada.

  • Over 800 CWA members, game workers, and allies participated in the 'Save Our Devs' rallies coordinated across both countries.

  • CWA filed an unfair labor practice charge with the NLRB on July 15 under case number 16-CA-390759.

  • XBOX fans posted more than 4,000 upvotes and roughly 900 comments opposing the cuts on Microsoft's official feedback portal.

Over 800 CWA members and allies rallied across the U.S. and Canada this week to protest Microsoft's 3,200 planned Xbox cuts, escalating a dispute that now includes an NLRB unfair labor practice charge.

The "Save Our Devs" rallies, organized by CWA Locals 1118, 2100, 2108, 6215, 7250, 9433, and 9510 in the U.S. and CWA-SCA Canada Local 30111, target what the union calls unilateral headcount decisions from Microsoft's gaming division.

Last month, Microsoft rebranded its gaming division as Xbox and disclosed 3,200 planned reductions. The first phase hits 1,600 workers in early September, including hundreds of CWA members.

What is the union demanding?

CWA represents nearly 4,000 video game workers at Xbox studios across both countries. The union wants Microsoft to negotiate first contracts at still-unrepresented units and bargain over the scope of layoffs.

Demonstrators framed the cuts as corporate cost-cutting that prioritizes margin ahead of workforce stability, and called for protections covering displaced workers across ZeniMax, Activision, and other first-party teams.

How did the dispute reach this point?

ZeniMax workers voted to join CWA in 2022, with subsequent organizing spreading to additional Microsoft-owned studios. The union's NLRB filing, case number 16-CA-390759 submitted July 15, alleges Microsoft failed to engage in decisional bargaining over discretionary layoffs as labor law requires.

A July press conference saw Xbox workers publicly demand layoff protections; a follow-up rally pulled more than 500 workers and allies to studio locations across both countries.

XBOX fans extended the pressure by posting on Microsoft's official feedback portal, generating more than 4,000 upvotes and roughly 900 comments on the Xbox Player Voice forum. The latest rallies streamed live on UVW-CWA's Twitch channel.

What do workers say about the cuts?

ZeniMax Senior User Researcher Elisabeth Whyte, a CWA Local 6215 member cut in the July wave, told the rally: "Like the people I read about in history books, I'm here to fight for fair contracts for all the unionized workers in the video game industry. I'm here to fight for all the game workers across an industry that has decided to put profits ahead of the workers who are the heart and soul of games."

"My hope is that the gaming industry will one day return to a model that respects game workers, provides fair compensation, and doesn't treat a game launch as an opportunity to downsize or close studios," Whyte added.

What changes for studios now?

The early-September cut date lines up with back-to-school launch prep cycles at several undisclosed first-party teams. Headcount exposure at individual studios has not been itemized publicly, leaving still-representable units uncertain about how deep the first phase cuts go.

NLRB proceedings typically run several months, but an interim ruling on bargaining duties could arrive before the September reductions take effect, shaping how Microsoft must structure any further cuts.

Watch the NLRB docket on case 16-CA-390759 and Microsoft's next quarterly workforce disclosure. Those two signals will determine whether the 3,200 cuts proceed as announced or shift into contractual negotiations that alter the final headcount outcome.

via can2-prod.s3.amazonaws.com (Original)

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Senior reporter covering business strategy at Game Dev Wire.

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